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CRICKETS: Egg-wiped.
WHITE: I never heard of that.
CRICKETS: (exasperated) I'm telling you what it is. Egg-wiped! Egg-wiped! They spell it "E-G-Y-P-T."
WHITE: Oh, Egypt.

— from the Broadway musical Manhattan Mary (1927)
Games Set in Ancient Egypt
Wed May 7 19:29:46 UTC 2008
New entries for HorusHorusNéfertitiKheops

Sophisticated: Simple:
Related:
Abusir ('05)
Amun-Re ('03)
An den Ufern des Nils ('94)
Aton ('06)
Baumeister des Krimsutep, Die ('05)
Caesar & Cleopatra ('97)
Cheops ('98)
Cleopatra and the Society of Architects ('06)
Cleopatra's Caboose ('08)
Cleopatra's Gambit ('02)
Curse of the Mummy's Tomb ('88)
Expedition Pyramide ('03)
Giza ('05)
Glyphix ('02)
Hounds and Jackals (2000 BC)
Horus ('07)
Horus ('08)
Isis ('92)
Jenseits von Theben ('04)
King Tut ('94)
Kheops ('08)
Khet ('05)
Luxor ('01)
Mykerinos('06)
Néfertiti ('08)
Osiris ('95)
Pharao ('85)
Pharaoh's Heir ('03)
Pyramidis ('91)
Ra ('99)
Ramses ('81)
Scarab ('02)
Scarab Lords ('02)
Seti ('79)
Sphinx ('74)
Sphinx ('75)
Siedler von Catan, Die ('98)
Tal der Könige ('92)
Tutankhamen ('93)

Astérix en Égypte ('71)
Cairo ('02)
Curse of Tutankhamun, The ('78)
Egypt ('04)
Egyptians ('01)
Expedition ('80)
Eye of Horus ('02)
Geheimnis der Pyramiden, Das ('00)
Hieroglyphs Game, The ('89)
Isis and Osiris ('01)
Mummy Rummy ('94)
Mystery on the Nile ('96)
Mystic Egyptian Tomb ('02)
Nile ('67)
Oh, Pharaoh! ('04)
Pharaoh's Quest ('85)
Pyramid ('78)
Pyramide des Krimsutep, Die ('05)
Pyramidos ('03)
Pyramids and Mummies ('88)
Schatz des Pharaos, Der ('96)
Secrets of the Tombs ('03)
Seega (?)
Senet (3500 BC)
Sphinx ('82)
Sphinx ('99)
Totally Tut (?)
Treasure of the Pharaohs ('74)
Tut Tut ('96)
Tutankhamen's Revenge ('90)
Voice of the Mummy ('74)
Wadjet ('96)
Zerstreute Pharao, Der ('97)

Ancient Conquest ('75)
Chariot Lords ('99)
Civilisation ('81)
De Bellis Antiquitatis ('90)
King of Kings ('90)
Lost Cities ('99)
Tower of Babel ('05)
Vom Kap bis Kairo ('01)
War Gods of Ægyptus ('05)


Sophisticated:

Abusir: Die fünfte Dynastie

invented by Marion & Andreas Dettelbach for Spielteufel, 2005
3-5 players

"Abusir: The Fifth Dynasty". In the years 2496 - 2433 BC pyramid construction for the Pharaohs Sahure, Nefirirkare, and Niuserre begins. Primary building material is white limestone. For pillars and doorways, rose granite from Aswan is sent by ship. Seven building sites are indicated. Players must transport the proper stones from the wharves and build the pyramids. In the process they try to push the competition out of the way ...

Amun-Re

invented by Reiner Knizia for Hans-im-Glück/Rio Grande Games, 2003
3-5 players

The game of competing families in Ancient Egypt is played in two halves, the first representing the Old Kingdom, the second the New. The true goal is to be able to place the three-dimensional pyramid pieces which come with the game, but to get there one needs to manage auctions resembling the silent bid variety often held for charity. One must also manage income, cash, cards, farms, caravans and temples. Provinces such as Thebes are named and each has different characteristics. [more]

An den Ufern des Nils

invented by Willfried & Hanno Kuhn for Abacus, 1994
2-5 players

"On the Banks of the Nile". Players are farmers growing their crops beside the Nile. They wish to use the best ground available, but not if it is going to flood. Besides managing this risk, they attempt to bring something fresh and unique to the market to enjoy the highest profits. But both the river and the players can make life difficult. [more]

Aton

invented by Thorsten Gimmler for Queen, 2006
2 players

Akhnaten wishes the people to worship Aton as the one god, but many are not ready for this. A power struggle over four temples ensues. Players manage cards and tile placement in this challenging and often tricky contest. [more]

Baumeister des Krimsutep, Die

invented by Mark Sienholz for Krimus Krimskrams-Kiste, 2005
3-4 players

"Architects of Krimsutep". Trick-taking card game using cards showing obelisks, oases, palaces, slaves, building materials, stonemasons, a foreman, the Nile, etc. After the trick-taking game, players place cards in a building game.

Caesar & Cleopatra

invented by Wolfgang Lüdtke for Kosmos/Rio Grande Games, 1997
2 players

Card game of secret card deployments and bluffing plus action cards featuring special powers in which players try to gain valuable cards and thus achieve the most points. It's Cleopatra vs. Caesar all over again. [more]

Cheops

invented by Klaus Paal for Hans-im-Glück, 1998
2-5 players

A number of items related to Ancient Egypt are set up in pyramid fashion. Working their way up from the bottom, players in turn choose which to take, keeping in mind that what they choose opens the way for the next player to get something. [more]

Cleopatra and the Society of Architects

invented by Bruno Cathala & Ludovic Maublanc for Days of Wonder, 2006
3-5 players

Players are building an impressive 3D plastic representation of Cleopatra's palace. Timing is everything as each turn a player either builds onto the structure or drafts from one of three sets of cards. [more]

Cleopatra's Caboose

invented by Steve Zamborsky for Z-Man Games, 2008
for 3-5 players

A humorous train game set in Ancient Egypt?! Players construct tracks, ship fruit and construct buildings pyramids.

Cleopatra's Gambit

invented by Victor Talayay for Hammergog LLC, 2002
2 players

Pure abstract played on three different boards. A piece is played on each board simultaneously with the goal of forming a particular pattern. The board which is chosen to be primary determines the location of the piece on the other boards.

Curse of the Mummy's Tomb

invented by Stephen Hand for Games Workshop, 1988
1-4 players

Players are modern day treasure hunters represented by lead miniatures, all exploring a pyramid at the same time. Each character has several attributes and also "currency" (represented by tana leaves). The latter are used in an auction to move the mummy, which permits the winner to steal or hurt another character. Card play determines movement, but other players can also use cards to make a character seem to bumble around in the darkness. There are also encounters: traps, monsters and items. The outcomes are resolved via die roll. The eventual goal is to ascend three levels of pyramid and pass a special test at the secret chamber at the top. Boards are placed at three levels to form an impressive three-dimensional display. There is a great deal of randomness in play, however.

Expedition Pyramide

invented by Grzegorz Rejchtman for Kosmos, 2003
2-4 players

Gem pieces are arranged on a 12x6 grid. Players move their pawns about this board collecting jewels in order to fulfill their individual victory condition. More of a multi-player puzzle solving affair. Also known as Ubongo.

Giza

invented by Nikki Lim for Fun Factory/Pegasus, 2005
2-6 players, aged 8 and up

Player are attempting to build three pyramids of the highest quality for Pharaoh Khufu. Unfortunately rivals keep inserting inferior stone, demolishing levels and releasing scarabs, which scare away workers. Luck levels are high, with possible kingmaker effects. Production is very good.

Glyphix

invented by Frank Ciofalo for Skrunk Games, 2002
2-6 players

Basically the same as the traditional game Memory except using tiles showing hieroglyphs and including the fact that players move tiles after revealing them.

Hounds and Jackals

by Pyram, 2000 BC
2 players

This game was actually played by the ancient Egyptians, first appearing during the New Kingdom. Its rules are similar to Snakes and Ladders.

Horus

invented by Werner Falkhof & Michael Sohre for Theta, 2007
2-4 players

Players represent Egyptian priests from rival temples competing to equip the death barge of the dead pharaoh. Obtaining the best offerings requires trade, purchase, sales, negotiations and conflict. Features very detailed and attractively-made obelisks and other components, including a Roulette-like mechanism.

Horus

invented by Jean Vanaise for Amigo/Mayfair, 2008
2-4 players

Tile-laying game in the tradition of Carcassonne with some differences, including the setting, but also that tiles can be placed half offset. Tile tyles are desert, hill, field, swamp and river/necropolis. Tile placement is based on which Horus card one draws. Points are gained in the end for having the most markers in various areas; some areas can have their worth increased if they are completely surrounded by water (river).

Isis

invented by Horst Alexander Renz for Pharao-Brettspiele, 1992
2-7 players

Pure abstract made in imitation of a likely game found in an ancient pyramid. Unfortunately no one today knows how this game was played so new rules have had to be invented. Pieces move according to the number of other pieces there are in its section of the board until they reach a position where they can be personalized. From there, if they can reach a throne space, they win for their owning player. This beautiful game is an all-wood production. Part of a series of games that also includes Ramses and Pharao

Jenseits von Theben

invented by Peter Prinz for Prinz Spiele, 2004
2-4 players

Nineteenth century archaeologists try to raise funds, complete excavations and exhibit. The sites they explore are Greek, Cretan, Palestinian, Macedonian and Egyptian. Later released by Queen under the title Thebes. [more]

King Tut

invented by Brian Taylor for Paul Lamond Games, 1994
2-4 players aged 8 and up

This is a dexterity game similar to Jenga. Players must carefully de-construct a pyramid composed of thirty wooden pieces and then construct a triangular structure.

Kheops

invented by Bruno Faiduitt & Serge Laget, 2008
2 players

Rival architects compete over the Great Pyramid, placing triangular tiles to fill in the triangular board, the goal being to control the longest chain of rooms and corridors with the most rooms and best set of sarcophagi in it. Includes a suction cup for relocating tiles and is assymmetric as the first player gets the special Pharaoh piece while the other has the benefit of going last. Some tiles have special effects such as prohibiting pawns or relocating opponent pawns.

Khet

invented by Del Segura, Luke Hooper & Michael Larson, 2005
2 players

Similar to Chess but with the addition of two built in lasers which shine on the mirrored pieces, eventually knocking out whatever piece cannot reflect the beam. The Egyptian connection is that players have a piece called the pharaoh as well as pieces shaped like obelisks and pyramids. Also known as Deflexion. Expanded by Khet: Eye of Horus Beam Splitter ('06) which added a new type of piece, and Khet 3D: Tower of Kadesh ('07) which, being inspired by the battle of Kadesh, added a tower and platform to the game. [more]

Luxor

invented by Günter Baars for Ravensburger, 2001
2-4 players

This time the board is vertical. Players add tiles to it, trying to extract the most valuable mummies. A match permits maneuvering around the pillars.

Mykerinos

invented by Nicolas Oury for Ystari/Rio Grande Games, 2006
2-4 players

In this majority control of an area game, players represent archaeologists excavating in Egypt and trying to put on the most impressive exhibition back in Europe. Expanded by Mykerinos: the Nile ('07) which adds six tiles, four tokens and a new character. [more]

Neéertiti

invented by Guillaume Montiage, Thomas Cauet & Jacques Bariot for Matagot/Rio Grande, 2008
3-4 players

The wife of Pharaoh Akhenaten is distributing favors to the courtiers who retrieve the best presents from the remote corners of the kingdom. There are four markets (Gizeh, Louqsor, Akhet-Aton and Abu Simbel) where gifts appear and players use their servant pawns to, in effect, bid on the ones they want. But the purchases are not complete until the market achieves a certain condition, e.g. servants from three different players present or total bids exceeding a certain number, so there are cooperative aspects as well in the bidding. Some purchases give an event-type card (called a character card) which can have dramatic effects, some destructive on others. The value of gifts at the end is dependent on the number of other players who also have that same type of gift. the game appears to be primarily tactical and evaluative in nature.

Osiris

invented by Hartmut Witt and Andreas Steiner for Hexagames, 1995
2-4 players

Deduction game made of wood in which players secretly distribute support between priests and gods who move and conflict in a struggle to reach the top of the pyramid. Magnetic stickers on the pieces permit the priest and his god to connect in secret. Eventually the priest attached to the god hidden at the top of the pyramid is revealed and the player with the most supporters in the corresponding temple wins.

Pharao

invented by Horst Alexander Renz for Pharao-Brettspiele, 1985
2 players aged 7 and up

Pure abstract made in imitation of a Senet game found in an ancient pyramid. However, the game is completely different in play. Special dice are used to move both one's own and the opponent's pieces, the goal being to push all the opponent's pieces into the water square, to move one's own last piece into the happiness square or to make the opponent's move impossible. This beautiful game is an all-wood production.

Pharaoh's Heir

invented by Phillip Lerche, 2003 (web-published)
2-4 players

The Pharaoh is dying and is choosing his successor according to the one who succeeds best in three areas: harvest, people to build a monument and in sacrifices to the gods. The game employs a role-choosing mechanism similar to Puerto Rico. This game employs the PiecePack system. Instructions

Pyramidis

invented by Roland Siegers for Ravensburger/Iron Crown Enterprises, 1991
2, 4 players

Pure abstract which must be played in teams if there are four players. Players try to achieve a particular arrangement of pyramids – a pyramid placement game.

Ra

invented by Reiner Knizia for Alea/Rio Grande Games, 1999
3-5 players

Auction game mirroring the three ancient Egyptian eras. Tiles are turned up in odd lots for which players bid fixed amounts. A variety of collection strategies are available. [more]

Ramses

invented by Horst Alexander Renz for Pharao-Brettspiele, 1988
2 players

Pure abstract made in imitation of Tjau, a game found in an ancient pyramid. However, the game is completely different in play. Pieces move orthogonally or based upon the number of other pieces in its row and column. The goal is to move one's four pieces into particular positions or box the opponent in that he cannot move. There is no randomness. Part of a series of games that also includes Isis and Pharao

Scarab

invented by Nico Reuter for Silberberg Spiele, 2002
2-4 players

Represents the priests of Thoth meeting to play a game of collecting scarabs (dung beetles). In the game players move around a grid aiming for high numbered tiles. There is a partnership version for four.

Scarab Lords

invented by Reiner Knizia for Fantasy Flight, 2002
2 players

Non-collectible card game which nevertheless has some similarities to its collectible cousins. Each player has a deck of 40 cards which he customizes to best effect. This is set in a fantasy version of Egypt which includes mythical beasts and sorcerors.

Seti

invented by Hartmut Witt and Andreas Steiner for Hexagames, 1979
2 players

Pure abstract based on a board found in a pyramid. Players have one pharaoh and several priest pieces which they try to get to the opposite end of the board.

Sphinx

invented by Mark Berger and Edith Grein-Böttcher for Ravensburger, 1974
2 players

Each player creates a hidden maze and the players take turns trying to solve the other's. Includes both psychology and deduction.

Sphinx: The Game of Ancient Egypt

by Challenge Games, 1975
2 players

It's Jade vs Amber. Each has six sphinxes, one of which needs to reach the other side of the board. Dice are rolled to determine where on the grid is placed a pyramid which removes any sphinx or pyramid there, but otherwise places a pyramid. Then players move or capture.

Siedler von Catan, Die: Historische Szenarien

invented by Klaus Teuber for Kosmos, 1998
3-4 players

"The Settlers of Catan: Historical Scenarios." One of the games in this two game set is named "Cheops" and features players creating pyramids for Pharaoh. [more]

Tal der Könige

invented by Christian Beierer for Kosmos, 1992
2-4 players

Game of pyramid building in which players must deploy workers either to work on the pyramid or steal stones from the other players. [more]

Tutankhamen

invented by Reiner Knizia for Amigo/Out of the Box, 1993
2-6 players

Unusual set collection game in which a number of Egypt-themed tiles are laid out in a line. The player moves his pawn forward as far as he likes to claim the pawn upon which he ends, but may never move backward. Points are scored for majority controls of the various tile types (ankhs, scarabs, etc.). [more]


Simple:

Astérix en Égypte

by Jeux Noel, 1971
2-5 players

A racing game set in which players must cross from Gaul to Cleopatra's palace and back again, on the way depositing a palace card. Cards dictate movement and can be used either to help oneself or as a block to others. Chance cards sometimes allow players to move an opponent.

Cairo

invented by Günter Burkhardt for Schmidt, 2002
2-5 players aged 8 and up

A representation of the Nile runs down the middle of the board. Through it moves a ship holding wooden blocks in a variety of sizes. In turn players use a finger to flick a block into specific areas to score points. [more]

Curse of Tutankhamun, The

by The Prince and The Pirate Co., 1978
2-6 players

A tube containing a laminated map and other materials, including cards. Players explore the pyramid. Probably created to cash in on the King Tut exhibit then touring the US.

Egypt

invented by Wolfgang Dirscherl for Spielbox, 2004
2-4 players aged 8 and up

By rolling a die pieces can be placed on the board to earn points. Lasts ten minutes.

Egyptians

invented by Gary Wyatt for Green Board Game Co., 2001
2-4 players aged 7 and up

Players compete to collect a full set of Pharaoh cards. Roll to move and collect a new card. There are also rules for trading or battling for cards. Educational.

Expedition

by Whitehall Games/The Kirk Game Company, 1980
2-6 players aged 9 and up

Players represent archaeologists digging at various sites in Egypt, which means rolling dice to move and then drawing discovery cards to be published.

Eye of Horus

by Playroom Entertainment, 2002
2-8 players, aged 7 and up

Players collect cards from the pool on the table by matching or adding values (something like the traditional card game Cassino). There is an Eye of Horus card which permits taking all of the cards. Images are based on actual ones found in the pyramids.

Geheimnis der Pyramiden, Das

invented by Günter Baars for Ravensburger, 2000
2-4 players, aged 6 and up

"Secret of the Pyramids". Three games in one about moving pyramids to find treasures. Memory and deduction are involved.

Hieroglyphs Game, The

invented by Finch & Scott for Oxford Games, Ltd., 1989
2-8 players

Fast game in which players roll a die to move a scarab around a board showing the hieroglyphs. Reaching one that matches on on their personal sheet (aka Bingo card) lets them mark it. First to complete a word wins. Educational for learning the glyphs. [more]

Isis and Osiris

invented by Michael Schacht for Goldsieber, 2001
2-4 players aged 7 and up

Tile-laying game in which the value depends on the neighboring tiles. Memory plays an important role.

Mummy Rummy

invented by Monty & Ann Stambler for ASS/Gamewright, 1994
2-5 players, aged 8 and up

Rummy variant in which players try to collect sets of Egyptian artifacts. Some cards can belong to either one of two different sets.

Mystery on the Nile

invented by Michael Palm and Martin Drewes for Eurogames/Descartes Editeur, 1996
2-6 players

During a modern Nile cruise, players try to discover the thief of a pearl necklace by examining pairs of evidence cards to try for a match. Probably inspired by the Agatha Christie novel. Appears to include considerable randomness.

Mystic Egyptian Tomb

by 4M, 2002
2-4 players

Treasure hunting game including a plaster block with treasures buried inside, a digging tool, checkers and dice. Treasures include a cat, mummy case, Ankh-symbol, winged necklace and Egyptian symbol plates.

Nile

by E.S. Lowe/Spears, 1967
2-4 players

Players lay tiles attempting to create a continuous line across the board grid.

Oh, Pharaoh!

invented by Thilo Hutzler for Kosmos/Überplay/SimplyFun, 2004
3-4 players

Card game in which players try to create as many high quality pyramids as possible. Players may trade cards with one another. There are also thief cards that can be used to steal cards and tax collectors who take hand cards. These two can be stopped by a pharaoh card.

Pharaoh's Quest

by Protel Games, 1985
2 players

Similar to Chess, but the player must capture four of the opponent's cities.

Pyramid

by Hasbro, 1978
2 players aged 8 and up

You've played Connect Four? This could be called "Connect Five", but using pyramids placed on a regular board.

Pyramide des Krimsutep, Die

invented by Ralf Sandfuchs for Krimus Krimskrams-Kiste, 2005
2-5 players

"Pyramids of Krimsutep". Players represent treasure hunters exploring a pyramid at the same time, trying to beware pitfalls and the mummy. Rather random.

Pyramidos

invented by Jens-Peter Schliemann and Kirsten Becker for HABA, 2003
2-4 players aged 6 and up

Dexterity game played on a raised, cloth board. Players must hit under the board to flick marbles into particular areas, i.e. away from crocodiles and ideally into a pyramid building hole.

Pyramids and Mummies

invented by Marianne Sachs for Aristoplay, 1988
2-4 players aged 8 and up

Includes The Pyramid Game and The Mummy Game. The former is cooperative as players try to decipher rebus writing and together erect a pyramid. The other is more of a race, but also involves reading rebuses.

Schatz des Pharaos, Der

invented by Wolfgang Kramer for Berliner Spielkarten, 1996
2-6 players aged 8 and up

"Treasure of the Pharaoh". Card game in which players use the ladder, torch, rope and shovel to race through six stages to reach the Pharaoh's treasure.

Secrets of the Tombs

invented by Martin Wallace for Kosmos/Rio Grande Games, 2003
3-5 players aged 8 and up

Explorers search their way through a pyramid which takes a long time and sometimes, out of nowhere, they are eliminated.

Seega

by Great American Trading Company
2 players aged 8 and up

Pure abstract in which players take turns placing marbles on a 5x5 board. When all are placed they capture the opponent's pieces by moving to sandwichg them between their own. Draws are frequent.

Senet


2 players aged 6 and up

Invented around 3500 BC, this was actually played by ancient Egyptians and is similar to Backgammon. Differences are safe and trap spaces on the board.

Sphinx

by Invicta, 1982
2-3 players

Pure abstract in which players try to get five pyramids in a row. Similar to Pyramid.

Sphinx

by Günter Baars for Ravensburger, 1999
2-4 players aged 8 and up

Players roll special dice to move, attempting to navigate a labyrinth, collect cards and discover the secret identities of three sphinxes.

Totally Tut

by Learning Resources
2-4 players aged 6-9

Using their arithmetic skills players can advance to the top of the pyramid.

Treasure of the Pharaohs

by Palitoy, 1974
2-6 players

Roll-and-move game set in a three-dimensional pyramid. The goal is to pass through all the hazards and reach the treasure hidden in the sarcophagus. Production in this game for children is rather attractive, even if play is not.

Tut Tut

by British Museum Games, 1996
2-4 players aged 8 and up

Subtitled "The Game of Egyptian Hieroglyphs", this is actually four games in one. Tut is a quick identification and matching game. Dynasties is a word game. Ankhs is a trick-taking game. Duel is a trick-taking and word game for up to three.

Tutankhamen's Revenge

invented by Stefanie Rohner and Christian Wolf for Jumbo, 1990
2-6 players aged 8 and up

This game of excavation begins with each player placing a card in the box without others being able to see its identity. Then they take turns trying to remove as many valuable cards as possible. Encountering a negative card costs points,, however, and forces you to give the next player a chance. You should have stopped earlier.

Voice of the Mummy

by Milton Bradley, 1974
2-4 players

Roll-and-move game in which players gather gems in a pyramid. Notable for its battery-powered sarcophagus which contains a record player instructing players from time to time.

Wadjet

invented by Dee Pomerleau for Timbuk II, 1996
2-4 players

Logical deduction game similar to Clue, but about the archaeological treasures of Egypt. Features a beautiful production, but really requires exactly four players and is difficult and long.

Zerstreute Pharao, Der

invented by Günter Baars for Ravensburger, 1997
2-5 players

"The Scatter-brained Pharaoh". A board is seeded with various treasures and covered by pyramids. Players must try to remember/guess where each is. Also known as Ramses II and Pyramido.


Related:

Ancient Conquest

invented by R.J. Hlavnicka for Excalibre, 1975
4 players

Wargame of the ancient world in which one player represents Egypt as well as several other nations. Hex-based with counters that contain combat and movement points. All of a player's nations are played together and can even combine in defense, thought not in attack. There is no economic mechanism, so no new pieces are received as a result of occupation, only scheduled reinforcements. times. Many of the point goals are for taking cities. There is no stacking except in cities. The only other way to score points is to destroy enemy combat factors. Later re-worked as Ancient Conquest II.

Chariot Lords

invented by Charles Vasey for Clash of Arms, 1999
3-4 players

Area-based wargame of the ancient world in which one player represents Egypt as well as several other nations. Order of nations within a turn is random. [more]

Civilisation

invented by Francis Tresham for Hartland-Trefoil, 1981
2-7 players

One of the players is Egypt is this game of man's earliest history. Later re-worked as Civilization and Advanced Civilization. [more]

De Bellis Antiquitatis

invented by Phil Barker and Richard Bodley Scott for Wargames Research Group, 1990
2-6 players

These war miniatures rules include specifications for ancient Egyptian armies.

King of Kings

invented by William L. Banks for Good Industries, 1990
2-6 players

One of the players is Egypt is the scenarios associated with the Roman wars. [more]

Lost Cities

invented by Reiner Knizia for Kosmos/Rio Grande, 1999
2 players

Card game in which players must play cards in ascending order. Not every card will arrive so players must decide when to play and give up future potentials. The cards played represent five different explorations, one of which bears a close resemblance to an Egyptian archaeological setting. Expanded by Lost Cities for Four which supports four players in partnership. [more]

Tower of Babel

invented by Reiner Knizia for Hans-im-Glück/Rio Grande, 2005
3-5 players

Auction and placement game about the seven wonders of the world plus the famous aforementioned tower. Egypt has a place as the home of the Great Pyramid of Cheops and the Lighthouse at Alexandria. [more]

Vom Kap bis Kairo

by Günter Burkhardt for Adlung, 2001
2-4 players

In this mostly auction game, players compete to build the first transcontinental railroad from the Cape of Good Hope across Africa to the Egyptian capital at Cairo. Egypt is very tangential here. [more]

War Gods of Ægyptus

by Chris Fitzpatrick for Crocodile games, 2002
2 players

Tabletop miniatures war game rules for a mythical kingdom which has clearly been closely modeled on ancient Egypt.

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