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Ludographies
ANCIENT ROME BOARD GAMES
II MARTIUS MMX
Note: underlined text indicates a new entry.
Status Competition:
ALEA IACTA EST
+ ARENA – ROMA II
+ AVE
+ CLAVIGOLA
+ COLOSSEUM
+ COMISSATIO ORGY
+ TRIBUN: DIE BRUTIER ERWEITERUNG
+ TRIBUNE EXPANSION
+ TRIBUNE: PRIMUS INTER PARES
+ FORUM ROMANUM
+ GLORY TO ROME
+ IMPERÁTOR
+ PALATINUS NON OLET
+ PALATINUS INSULA TIBERINA
+ QUO VADIS
+ ROMA
+ ROME IS BURNING
+ RÖMER
+ SENATOR
+ SEVEN HILLS
+ SYLLA
+ VILLA RUSTICA
Aquaducts:
AQUA ROMANA
+ AQUADUKT
Chariots:
AVE CAESAR
+ BEN HUR
+ BEN HUR
+ BEN HUR CHARIOT RACE GAME
+ CHARIOT-RACE AT CARTHAGE CIRCUS
+ CHARIOTEER
+ CHASING CHARIOTS GAME
+ CIRCUS MAXIMUS
+ HAVE: CHARIOT WILL RACE
+ THE HIPPODROME
+ LUDI AT THE CIRCUS MAXIMUS
+ QUADRIGA
+ ROMAN–TAXI
War:
ATTILA
+ GLORIA MUNDI
+ HANNIBAL
+ HANNIBAL: THE WAR OF THE KINGS
+ KAMPF UM ROM
+ MURUS GALLICUS
+ OSTIA
+ ROMANS
+ TRIUMVIRATE
+ SEVEN HILLS OF ROME
+ STRUGGLE FOR ROME
(See also
Military Games Set in Ancient Rome)
Pompeii:
THE DOWNFALL OF POMPEII
+ POMPEII
+ POMPEII: DIE LETZTEN TAGE
+ POMPEII: THE LAST DAYS
+ POMPEII: XV
+ POMPEJI
+ POMPEJI: DIE LETZTEN 37 MINUTEN
+ DER UNTERGANG VON POMPEJI
Religion:
CREDO
+ JOURNEYS OF PAUL
+ JOURNEYS OF ST. PAUL
Gladiators:
BATTLING GLADIATORS
+ BRUNCH AT THE COLISEUM
+ LUDUS ROMANUS
Etruscans:
TUCHULCHA
Other:
ASTERIX UND DIE RÖMER
+ BACCHUS
+ BACCHUS' BANQUET
+ BEIM JUPITER
+ CAESAR & CLEOPATRA
+ CALIGULA
+ CAPITOL
+ CARACALLA
+ CATILINE CONSPIRACY
+ CLEOPATRAS CABOOSE
+ CONSUL
+ HÄNDLER AUF DEM FORUM ROMANUM
+ HORRIBLE HISTORIES: ROTTEN ROMANS
+ INTERROGATORY GAME OF ROMAN HISTORY
+ MERCATOR
+ MUNICIPIUM
+ NEUE SPIELE IM ALTEN ROM
+ NEW GAMES IN OLD ROME
+ PECUNIA NON OLET
+ THE PRAETORIANS
+ PROCONSUL
+ ROMAN RUINS
+ ROME
+ RUBICON
+ SAECULUM
+ SATOR
+ SENATOR
+ STRADA ROMANA
+ TABULA - THE ROMAN GAME
+ TITUS
+ TRIBUNAL
+ 12 CAESARS
+ URBS ROMANA
+ VIA ROMANA
+ WHEEL OF HISTORY
Related:
HOW TO HOST A MURDER: ROMAN RUINS
+ RES PUBLICA
+ REVENGE IN ROME
Bibliography
·
Links
- ALEA IACTA EST
-
Jeffrey D. Allers & Bernd Eisenstein; Alea-2009/Rio Grande-2009; 2-5
Rival noble Romans compete to become the most famous man in Rome
by influence allocation to the army and conquest, to the Senate, to
temples and to earning money (via pay toilets!). The method used is
rolling and placing dice.
[Buy it at Amazon]
- AQUA ROMANA
-
Martin Schlegel; Queen Games-2005; 2-4; 8+
Players take turns starting, expending and completing elements of
Ancient Rome's water supply, trying especially for length.
[Buy it at Amazon]
- AQUADUKT
-
Bernhard Weber; Schmidt-2005/Überplay-2005; 2-4
Players build houses and then start constructing aqueducts to supply
them with water. Houses that by the end have had their aqueducts
diverted and so do not receive water do not count by the end. But
one can't build houses wherever desired either; the roll of a 20-sided
die tells where lots are available. Of course, if one is lucky the
neighborhood already has water! Then too there is the decision of
how large a building to construct.
Review
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- ARENA – ROMA II
-
Stefan Feld; Queen-2009; 2
Complete standalone game in the mold of
Roma
which can also be combined with it to make a larger game.
L
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- ASTERIX UND DIE RÖMER
-
Klaus Teuber; Ravensburger-1990; 2-6; 8+
(in French as Astérix et les Romains)
The players are racing to win a bet on who will collect the most Roman helmets.
Dice game.
[Buy it at Amazon]
L
- ATTILA
-
Karl-Heinz Schmiel; Hans-im-Glück-2000
Despite their joint tradition of presenting systems which
adhere closely to their themes, here designer Karl-Heinz
Schmiel and publisher Hans-im-Glück have presented
one in which point of view is somewhat difficult to locate.
Instead in 370 AD one buys "shares" of different tribes such as
Huns, Vandals and Goths and then scores points if first or
second when the scoring round is triggered. Otherwise interesting
however with a significant make-strategy-as-you-go feeling and
quite a few interesting dilemmas. Reminiscent of
Web of Power
and in the tight integration of the subsystems,
Die Macher.
Review
L
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- AVE
-
Valentin Herman; Fanfor-2000
Features a map of Rome on a square grid on which
are placed buildings, plazas and people. A map of the
Mediterranean shows where players, representing Caesars,
attempt to conquer. The Forum is where votes are taken
to influence these decisions.
Players earn victory points by placing buildings, streets, plazas
and mines in Rome. But in order to do so, the senator with the
right connections must be influenced to do so. At the same time,
Rome is expanding its empire around the Mediterranean through
conquest. This is also achieved through influencing the right
senators. Supposedly much better than its very small and
desktop-published print run would indicate.
L
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- AVE CAESAR
-
Wolfgang Riedesser; Ravensburger, 1989; Pro Ludo, 2006
Chariot racing in the Hippodrome. Plays easy and quick, but
depends on players not overindulging in blocking moves to avoid
becoming processional.
Review
L
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- BACCHUS' BANQUET
-
Alex Zucchini; Gryphon Games-2009; 3-5
Players represent satyrs trying to attract like-dressed nymphs to
three bacchanalia.
L
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- BACCHUS' BANQUET
-
Frederic Moyersoen; Mayfair, 2008; 2-5
Deduction card game of hidden identities and variable victory
conditions, a bit like the inventor's previous work, Saboteur.
One player is the emperor Caligula, three are conspirators trying
to kill him and the rest are his relatives. Players draft and
pass cards to further their progress toward victory.
L
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- BATTLING GLADIATORS
-
Ideal-1968; 2-4
Combination of a
Battling Tops system
with a roll-and-move board game.
[Check Prices]
- BEIM JUPITER
-
Michael Feldkötter;
Kosmos;
2008; 3-5
"By Jupiter" is a trick=taking card game in which
trump and point values of tricks are determined by all players
before each hand. There are 87 cards in all, including
60 cards ranked 1-14 plus 4 god cards, a Jupiter and a Juno card,
3 sacrificial lamb, 12 number of tricks cards numbered 1-12,
5 marker cards and 5 null trick cards. Played in 8 rounds, it's a
game of declaring the number of tricks you can take to earn points.
Before each hand, players each remove one card and place it face
down. These cards determine not only the trump suit, but also how
many points a trick is worth. (Possibly annoyance: if a player has
only special cards, the entire hand needs to be re-dealt.) If any
suit was chosen more than others, that suit is trump (note that this
means there are fewer of these cards in play than any other suit).
In case of ties, the suit having the high total number of ranks
revealed is trump. If this fails, single highest card decides.
If still tied, it's a no-trump hand. Then each player
uses his card to indicate how many tricks he plans to take and
another card to indicate how much a trick is worth by placing it
next to the cards ranging from 1-12. Only once per game is it
permitted to aim for zero tricks. Normal-trick taking rules apply
with the requirements to follow suit, choice of trump or not if
void, highest card (trump) wins, etc. Jupiter and Juno don't belong
to any suit except for the trump suit and beat any trump. If both
are played in the same trick, the first one down wins it. When god
cards are played, the owner declares whether they are the highest
or lowest in the trick. Even lower are the sacrificial lamb cards,
whose advantage is that they are playable even when one would
otherwise have to follow suit.
L
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- BEN HUR
-
McLoughlin Brothers; 1890; 2-4
Probably invented in response to the
novel Ben-Hur, first published in 1880 by General Lew Wallace.
May be the earliest game ever published on the Ancient Romans.
Includes large game board, four wooden pawns, and two spinners.
L
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- BEN HUR
-
Historien Spielegalerie;
1987
Brettspiele
L
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- BEN HUR CHARIOT RACE GAME
-
William Wyler; Acorn Industries-1957
Players bet to see which chariot will come in first place on the
six-lane, rectangular space track.
L
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- BRUNCH AT THE COLISEUM
-
Michael L. Leeke; Inner City Games, 2002; 2-5
Playing the roles of slaves, gladiators or lions, players
have a limited number of actions, e.g. run, eat to recover
strength, pick up items, attack, taunt, throw a limb into
the crowd, beseech the gods or work the crowd for food or
weapons.
L
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- CAESAR
-
Jeff Siadek; The Gamesmiths/Prism Games-1993
Players compete to build up legions, gold and aqueducts.
The excitement of their being five different
strategies to try out is not borne out in practice as it is too chaotic.
Rules later revised in re-issue by Prism Games.
Review
L
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- CARACALLA
-
Herbert Schützdeller; ASS-1991; 2-6
Players try to find their family members in the
enormous Roman baths complex. Points are given for arranging to
have only certain individuals in the same room; unwanted other
player members hamper that.
L
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- CAESAR & CLEOPATRA
-
Wolfgang Ludtke; Kosmos, 1997; 2
Finely-tuned card game.
Many who find two-player situations uninteresting will like this one,
as well as games like Lost Cities and Schotten-Totten,
probably because the inherent randomness of the card deck is in effect
a third player with whom one must contend.
Note for any whose memories may have been blown out by undergraduate
work: memory plays a significant role here.
Review
L
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- CALIGULA
-
Pierluca Zizzi; Post Scriptum/Elfinwerks-2009; 2-5
Card game set in 41 AD.
The emperor has been murdered.
Now it's time to plot to replace him with your own man.
Includes acutions, drafting, negotiations and alliances, 110
cards, 100 tokens and instructions in five languages.
L
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- CAPITOL
-
Alan Moon & Aaron Weissblum; Schmidt-2001
Building houses in Ancient Rome.
Review
L
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- CHARIOT-RACE AT CARTHAGE CIRCUS
-
Leila Ladjimi Sebai; alif-1986; 2-4
aka Courses de Chars au Grand Cirque de Carthage
Unsurprisingly, features chariot racing at the Carthage circus.
Movement is via die roll, an odd roll permitting lane change.
Certain special board spaces contain instructions or permit play of
particular cands in hand. Produced in Tunisia for the tourist
market.
L
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- CHARIOTEER
-
Stephen Finn;
Doctor Finn's Card Company;
2008; 2-5
Card-drafting and bidding game in which players
recruit charioteers, buy strong horses and chariots, and
try to appease the gods.
L
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- CHASING CHARIOTS GAME
-
Childrens World; (year unknown); 2-4
Game for children in which players move their chariots according to
simultaneously-chosen action cards. Each tries to be first past the
post.
L
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- CIRCUS MAXIMUS
-
Jeffrey Allers; Pegasus-2008; 3-5
This is a card game in which players represent salesmen
in ancient Rome who try to make the most money selling tickets
for various events.
Planned for October 2008. Is to arrive in a tin box.
L
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- CLAVIGOLA
-
Pietro Rubolino, Teodoro Mitidieri & Francesco Sciacqua;
Hasbro-2009
As Caligula's popularity is faltering every day, the players use
commerce, intrigue and manipulation to vault into the imperial
throne.
L
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- CLEOPATRAS CABOOSE
-
Steve Zamborsky; Z-Man Games-2006
A humorous train game set in Ancient Egypt?!
L
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- COLOSSEUM
-
Wolfgang Kramer & Markus Lübke; Days of Wonder-2007
Each player is a Roman impresario, producing great spectacles
in the hopes of attracting the most spectators.
L
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- COMISSATIO ORGY
-
Julie Prior; Comissatio-1988
Roll a die to move. Buy villas, slaves and chariots and race chariots.
L
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- CREDO
-
Chris Gidlow; Chaosium-1993
Each player represents one of the factions within the
Christian church, each one hoping that their particular
doctrine will be accepted by the religion and thus become
part of the creed.
Review:
Game Cabinet
L
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- DER UNTERGANG VON POMPEJI
- THE DOWNFALL OF POMPEII
-
Klaus-Jürgen Wrede; Amigo/Mayfair-2004
Players try to make their fortunes and then get out before the
volcano explodes.
L
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- FORUM ROMANUM
-
Wolfgang Kramer; Kosmos-1988
Abstract tile-placing game on a grid.
Image
L
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- GLORIA MUNDI
-
James Ernest & Mike Selinker; Abacus/Rio Grande-2006
Satirical game in which players are alternately bribing barbarians
not to attack or abandoning Rome as fast as their little legs
will carry them.
Review
L
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- GLORY TO ROME
-
Carl Chudyk; Cambridge Games Factory-2005
Card game in which players compete to be best at re-building Rome
following the great fire of the Neronian era.
Review
L
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- HÄNDLER AUF DEM FORUM ROMANUM
-
Florian Isensee; Isensee Verlag-2008; 4
"Merchants at the Roman Forum" is a card game of trading
glass,
grain,
wood,
wine and
tin
to purchase better production facilities and ultimately, prestige.
Includes 92 cards.
L
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- HANNIBAL
-
Parker Brothers-1974; 2
Racing game in which players try to get all 12 of their pieces
to the opposite base camp by exact count. This is roll and move,
Similar to Backgammon.
L
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- HANNIBAL: THE WAR OF THE KINGS
-
Kod Kod-1990
A surrounding game played on an 8x8 grid. There appears to be
little connection to the topic apart from the title.
L
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- HAVE CHARIOT WILL RACE
-
John Shaw-2001; 2-8
Chariot racing around an oval track of rectangular spaces.
Movement is in track position order, ties being broken by dice.
Special rules determine how to treat collisions.
L
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- THE HIPPODROME
-
E.O. Clark-1900
Said to sell for $175 or more.
L
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- HORRIBLE HISTORIES: ROTTEN ROMANS
-
Mike Siggins & Terry Deary; Sophisticated Games-2008; 2-5
Players represent either Roman slaves attempting to escape a horrible
fate in the arena, which will require bribes, friends, weapons,
tools, etc. or they represent guards attempting to prevent same.
There may be some resemblance to
Escape from Colditz.
Review
L
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- IMPERÁTOR
-
Sándor & Zsolt Hajnal; Kerekerdõ Bt.-2007; 2
Collectible card game in Hungarian has players and Roman aristocrats
playing allies and armies, artifacts and events, buildings and battle
fields to be the first to achieve thirty points.
L
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- INTERROGATORY GAME OF ROMAN HISTORY
-
John Betts; Brunswick-1836; 2
Trivia exercise. May be out of print.
- JOURNEYS OF PAUL
-
Prismatech LLC;
2002
Players represent missionaries traveling through the Roman empire
and starting churches.
L
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- JOURNEYS OF ST. PAUL
-
Eugene Dougherty; Avalon Hill-1968
re-published by
Innovative Game Technologies as Journeys of Paul
Racing game set in the Roman Empire.
L
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- LUDI AT THE CIRCUS MAXIMUS
-
Discere, Ltd.-1989; 1-4
Combined chariot racing and word game! The chariots move by roll
of the die. The ending spt gives the prefix of the word the player
must give, without repeating a previously-given word game.
L
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- LUDUS ROMANUS
-
Oxford Games-1996; 2
Place your plastic pieces into a mosaic design, then move them
to capture opponent's pieces.
L
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- MUNICIPIUM
-
Reiner Knizia; Valley Games-2008; 3-5
In the 2nd century AD players control powerful families
in a western province. Each tries to place family members as
Scholars, Merchants, Soldiers and Priests. The player with the most
influence in each of these groups exerts power and gains support.
L
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- MURUS GALLICUS
-
Phil Leduc; (unpublished); 2
Abstract in which players try to penetrate the opponent's wall
on a square grid.
- NEUE SPIELE IM ALTEN ROM
-
Reiner Knizia; Piatnik-1994
English translation called
NEW GAMES IN OLD ROME.
Review
L
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- NEW GAMES IN OLD ROME
-
Reiner Knizia-1996
English Translation of rules for
NEUE SPIELE IM ALTEN ROM.
Is actually a collection of games:
- CAESAR
– for 2-5 players. Tile-laying game.
- CATILINE CONSPIRACY
– for 3-5 players.
Logical deduction game akin to Clue.
Mainly it seems to be a matter of having luck in asking the right questions
to the right players earliest. One wrinkle is that speculation is given a greater
chance, but only to a very minimal extent.
- CIRCUS MAXIMUS
– for 2-5 players. Chariot racing.
- CONSUL
– for 2-4 players. Memory game.
- HANNIBAL VERSUS ROME
– for 2 players.
Most abstract of all of the many games on the Second Punic War.
There is no real hidden information and it is mostly a matter of
opportunistic tactics, but it is surprising how interesting this game of
maneuver can be. Each player begins with slightly different forces, but
with an identical set of cards which are used to resolve combat by
simultaneous choose and compare. Engrossing for a few plays.
- IMPERIUM
– for 2-5 players.
Secret allocation game for up to five in which players try to dominate
the empire. Actually the theme doesn't fit very well. Players each have an
identical set of cards as in Raj and once again it is good strategy
to try not to be overly ambitious, but this tends to happen as the last scored
provinces are the most valuable. Interesting for a play or two, but highly
unpredictable depending on the thought processes of the players.
- MERCATOR
– for 3-7 players.
Appears to be an early version of the game
Medici.
Later re-published as MUNICIPIUM.
- THE PRAETORIANS
– for 2-4 players. Also a bit like
Medici.
- PROCONSUL
– for 3-5 players. Negotiation game.
- SENATOR
– for 2-3 players. Similar to Labyrinth.
- SEVEN HILLS OF ROME
– for 2 players.
Card game sans map, the fight for the seven hills
is represented by seven cards à la Schotten-Totten.
Players compete for them by allocating cards from identical decks
something like in Raj. The tricky issue is that cards are secret
until both sides have allocated to the same hill in which case these cards
become visible. Lacks flavor, but interesting for a play or two.
Variants are also provided.
- SPARTACUS
– for 3-5 players. Similar to
Ohio.
- TRIBUNAL
– for 4-7 players. Negotiation game.
- WHEEL OF HISTORY
– for 2-5 players.
Appears to be an early version of the game
Tutanchamun.
Review
[Book]
L
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- OSTIA
-
Stefan Risthaus; Pro Ludo/Mayfair-2005; 3-5
Earn money and goods and donate some of them to the Senate.
L
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- PALATINUS
-
Alessandro Zucchini; daVinci-2005; 2-5
In 780 BC participate in the original settlement of the seven hills
of Rome. A tile-laying game in which farmers,
merchants and soldiers participate. Depending on their ratios, only
one type controls each hill and score points for the owning
players. A great deal of the information is hidden as except for
soldiers tiles are not revealed until the area is complete and
ready for scoring.
L
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- PALATINUS INSULA TIBERINA
-
Alessandro Zucchini & Andrés Voicu;
daVinci/Abacus/Mayfair-2006; 2-5
This expansion kit was given away at Essen 2006. It is a new area,
the Tiberian Island, which replaces an area from the original set
drawn at random.
L
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- PECUNIA NON OLET
-
Knut Happel & Christian Fiore; Goldsieber, 2005; 2-6
In this card game players represent owners of pay
water closets in ancient Rome, and seek to earn the most money.
Side note: ancient Romans used urine as an agent to get togas their
whitest white. To get the purple stripes, they used a dye made from
rotting snails. One can only imagine what these togas must have
smelled like. Think about that the next time you're watching
Rome.
L
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- POMPEII
-
Isaiah Tanenbaum; (unpublished)-2008; 1-6
Tile-laying game; players cooperate to save as many as possible.
-
POMPEII: DIE LETZTEN TAGE
POMPEII: THE LAST DAYS
-
Morgantini Simonini; Spiel exklusiv/Another Challenge-1989; 2-8; 8+
Make money and then escape before the lava overwhelms.
Review: Game Cabinet
L
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- POMPEII: XV
-
Whittlecraft; 1-4
Based on conjectures of a game board found at the archaeological site.
- POMPEJI
-
Frank Brandt; Adlung-Spiele-2001
Light pattern-matching game in which players lay cards so
that they do not match the cards next to them, but
score by matching cards in the same row, column or diagonal.
Review
L
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- POMPEJI: DIE LETZTEN 37 MINUTEN
-
Jeff Widderich; CardChess International-2005; 2-4
"The Last 37 Minutes" is a race to escape the lava, earthquakes
and tsunamis before it's too late.
- QUADRIGA
-
Bernd Lindenberger, Ludger Fischer & Jürgen Franke;
Spielbox-1981; 2-8
Chariot teams race around an eight-lane track made up of hexagons.
Each team covers two spaces. Each team has a current rating for
speed, acceleration and risk of accident. Whipping the horses is
apparently also part of play.
Published in Spielbox magazine.
L
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- QUO VADIS
-
Reiner Knizia; Hans im Glück-1992/Mayfair-2000
Negotiation game about machinations within the Roman Senate.
Those familiar with the
cursus honorum (course of honor) actually followed by Roman
magistrates will readily recognize it in the board.
At first glance appears to be a no-holds-barred negotiation outing –
and therefore prone to long delays and boring interludes –
but actually
plays better than it à priori seems. In fact negotiation
is pretty much limited to the first half, after which it shifts
gears into becoming an interesting match in lookahead and outguess.
Features nice plastic pawn figures representing the acanthus.
Title is Latin for "Where are you going?" – probably deriving from the
famous
novel
and
film
of the same name.
Review
–
Review: Game Cabinet
–
Review:
Game Cabinet
–
Review:
Game Report
–
L
–
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- ROMA
-
Stefan Feld; Queen-2005; 2
Abstract power struggle.
Review
L
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- ROMAN TAXI
-
Jeremy Holcomb, Joseph Huber, Stephen McLaughlin, Dan Tibbles;
Bucephalus Games-2009; 2-5
Pickup and deliver game of driving famous and infamous passengers
around ancient Rome to make the most money.
[Buy it at Amazon]
- ROMANS
-
Gary Wyatt; Green Board Game Co.-2005; 2-4
Learn history as you travel around the empire conquering forts
in order to be the first proclaimed Caesar.
L
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- ROMAN RUINS
-
Decipher
Party game.
Review
Part of the "How to Host a Murder" series. Characters include
Licentius Caesar, Rotunda Immaculata, Maximus Testosterus,
Cleptopatra, Bogus Fortunatus, Flotilla Submergia, Harangus
Adnauseum, Mercedes Accelleratti.
L
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- ROME
-
Reiner Knizia; GMT-2001
Three games from the
NEW GAMES IN OLD ROME
set have been selected for this new offering:
CIRCUS MAXIMUS, HANNIBAL VERSUS ROME and IMPERIUM.
L
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- ROME IS BURNING
-
Lloyd Krassner;
Warp Spawn Games;
2003; 2
Players compete to become emperor.
The circular track has 12 spaces,
two cards being placed on each.
These include
Assassination, Bread & Circuses,
Political Support, Military Support, Intrigue, Soldiers,
Reputation, Private Entertainments, Public Entertainments, Orgies,
Tortures, Arena Games, and Decrees.
After seven turns the player with the highest score wins.
L
- RÖMER
-
Rudolf Ross; Hexagames-1990; 2-4
Trick-taking card game dealing abstractly with Roman horses and wagons.
L
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- RUBICON
-
Giber I/S-1990
Players roll a die to move towards Rome. Players can make
deals that either force or prevent movement. Players not
in a deal must move. Whenever a player crosses the
Rubicon, he picks up a card that can affect movement,
end the round premature, negate other cards or nullify deals.
L
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- KAMPF UM ROM
STRUGGLE FOR ROME
-
Klaus Teuber; Kosmos-2006; 3-4
Barbarians take over the late empire, Catan-style, featuring
armies, forts, supply wagons and a map covering the western empire.
Review
L
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- SAECULUM
-
Jana-Madlen Schütte; Kallmeyer Verlag-2008; 1-6
Published at Essen 2008, this historical quiz game has one
player reading a question with its three possible answers and each other
player using ABC cards to simultaneously answer. Then the question
card must be placed in correct historical order in relation to the
other cards.
(A saeculum is a length of time roughly equal to the potential lifetime
of a person or the equivalent of the complete renewal of a human
population, a term first used by the Etruscans. During the reign of
Augustus it was decided that this should be 110 years.)
[Buy it at Amazon.de]
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- SATOR
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Oriol Comas; Mèl·loro Rosso; 2005; 2
Abstract game based on the Latin magic square:
S A T O R
A R E P O
T E N E T
O P E R A
R O T A S
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- SENATOR
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Eric M. Lang; Fantasy Flight-2004; 3-5
Card game of competing statesmen.
[Buy it at Amazon]
- SEVEN HILLS OF ROME
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Heo Namchul; Game O'Clock-2009; 3-4
Players represent nobles in the earliest days of Rome's settlement,
trying to bring in as many client settlers as possible and get
yourself elected consul.
L
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- STRADA ROMANA
-
Walter Obert; Games in Italy-2009/Rio Grande-2009; 2-5
Covers the wagon trade between Rome and its port at Ostia.
Merchants not only try to get "there" first, but also to do
business along the way.
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- SYLLA
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Dominique Ehrhard; Ystari-2008; 3-4
Also known as Sulla, the
Roman dictator, who ahead of Caesar, set the
precedent for marching on Rome.
In a system apparently reminiscent of
REPUBLIC OF ROME
players vie to become "First man in Rome". Shared features are
semi-cooperativity and unfortunate events such as plagues.
Strangely persecution of Christians seems to be a part of it,
which is too early for the period.
L
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- TABULA - THE ROMAN GAME
-
Past Times-1990; 2
Recreation of the ancient Roman version of what is
today better known as Backgammon. In ancient times
it was also sometimes known as Alea. The board and
components do not seem to be trying to be replicate the
ancient game except with respect to the rules.
Review
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- TITUS
-
Uwe Rosenberg; Adlung-Spiele-2000; 2-4
Card collection game with a memory aspect.
Review
[Spieltrieb]
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-
TRIBUN: DIE BRUTIER ERWEITERUNG
TRIBUNE EXPANSION
-
Karl-Heinz Schmiel; Heidelberger Spieleverlag/Moskito, 2008;
Fantasy Flight, 2009; 3-6
Expansion kit for TRIBUNE (see below) adds the Bruti family
and the possibility of another player.
L
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- TRIBUNE: PRIMUS INTER PARES
-
Karl-Heinz Schmiel;
Heidelberger Spieleverlag/Fantasy Flight Games;
2007; 2-5
Players represent patrician families attempting to gain dominance
over the various factions in Rome. Each round begins with players
allocating their pieces to various board opportunities and then
they are resolved in order, similar to
Pillars of the Earth.
Included are the collection plate which gives cash, many locations
which give cards (the slave market, forum, latrine, senate,
atrium, catacombs, pantheon), the altar to Mars – laurels;
faction track – faction control. Factions are named gladiator,
legate, praetorian, plebeian, patrician, vestal and senator. Many
of these locations require spending either coins or cards to
complete. Victory conditions are printed on cards and so can
differ from playing to playing.
Review
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- TRIUMVIRATE
-
Travis Worthington; Indie Boards and Cards; forthcoming
2010; 2
Trick taking card game also featuring bluffing, deduction and
drafting. Players represent noble houses during the First
Triumverate period (Crassus, Pompeius and Caesar).
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- TUCHULCHA
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Marco Donadoni; daVinci-2003; 2-4
Not strictly actually set in Roman times, but rather in those of their
predecessors of a sort, the Etruscans.
Players make sacrifices during the 6th century BC.
Review
L
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- 12 CAESARS
-
Carlo Bertocchini; Game Works-1997
Card game in which players conduct a series of
blind auctions for one of the twelve Caesars named
in Suetonius' famous books of the same name.
Each Caesar has a different point value based on
his chronological order. There are also bonus points
gained for gaining a series. There is no attention
to theme whatever. Cards are rather flimsy.
With blind bidding and luck of the draw, there is
little to no stategy.
Review
L
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- URBS ROMANA
-
Lloyd Krassner;
Warp Spawn Games-2009; 2-4
Tile-layer on an 8x8 grid about development of the ancient city.
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- VIA ROMANA
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Knut Happel & Christian Fiore; Goldsieber-2008; 2-4; 8+
Players are road builders in Ancient Gallia.
Milestones are placed along roads via cardplay, the goal being
to have the most milestones along a section once it is
complete. New cards are received via drafting.
Includes 55 cards, 156 wooden tokens and one legionary eagle.
L
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- VILLA RUSTICA
-
Lloyd Krassner;
Warp Spawn Games-2008; 2-4
In this web-published card game each player represents a senator
competing for gold, influence and prestige.
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Related:
- HOW TO HOST A MURDER: ROMAN RUINS
-
Decipher
Party game.
Role-playing and solution of a mystery. Episode 11.
B
- RES PUBLICA
-
Reiner Knizia; Hexagames-1991/Salagames-1992/Avalanche-1999
Rummy-like trading game which includes Romans
centers around trading and set collection.
The innovative mechanism is that the player wishes to arrange a trade,
but may only state either what he wants or what he wishes to give away,
but not both. This makes for some interesting considerations, but does
not seem to work very well at the top end of the number of players where
things become very static and slow.
Review
Review:
Game Cabinet
L
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- REVENGE IN ROME
-
Edna Hill Maples & Patricia A. Stewart; University Games-1985; 6+
Party game.
Games in the Murder Mystery Party series are a throwback
to the parlor games of medieval Europe. Guests assume their
roles and stay in character throughout the party in an
attempt to solve the murder. All guests are given information
to read privately which reveals their motives and hidden
pasts. A lively cross-examination should ensue. All players
must answer questions truthfully, but are not required to
provide more information than asked. An exception is the
murderer who may lie freely. Accusations are made at the
conclusion of the final chapter, the winner being the player
who guesses the author's solution correctly. The setting
of this particular mystery is Rome in the year 1985 where
an American citizen has been found dead in one of the
catacombs. The roles in the game are the deceased's son,
the son's wife, the wife's parents, the deceased's secretary
and the deceased's lawyer. A 33 and a third phonograph
record is included to provide a sense of atmosphere.
Review
It's the Colosseum, on your desk!
|
Or a villa
|
Roman History and Culture:
Bibliography:
- Cornell, T.J.
The Beginnings of Rome: Italy and Rome from the Bronze Age to the
Punic Wars (c.1000-264 BC)
(1995)
- Crawford, Michael Hewson,
The Roman Republic
(1993)
- Gruen, Erich S.,
The Last Generation of the Roman Republic
(1995)
- Hamilton, Edith,
The Roman Way
(1993)
- Langguth, A.J.,
A Noise of War: Caesar, Pompey, Octavian and the Struggle for Rome
(1994)
- Livy,
The War with Hannibal
(1965)
- Liddell Hart, Basil Henry,
Scipio Africanus/Greater than Napoleon
(1994)
- Polybius,
The Rise of the Roman Empire
(1980)
- Rodgers, William Ledyard,
Greek and Roman Naval Warfare; A Study of Strategy, Tactics, and
Ship Design from Salamis (480 B.C. to Actium) (1964)
- Scarre, Christopher,
Chronicle of the Roman Emperors: The Reign-By-Reign Record of the
Rulers of Imperial Rome
(1995)
- Scullard, H. H.,
A History of the Roman World 753-146 B.C.
(1991)
- Shotter, David,
The Fall of the Roman Republic
(1994)
- Solomon, Jon,
The Ancient World in the Cinema: Revised and Expanded Edition
(2001)
- Atlases:
-
Books on Roman Daily Life
Also ...
If you liked this Ludography, you may also enjoy traveling east to the
SILK ROAD.
This page created April 13, 1999.
spotlightongames.com