Flame hisses from the burner, hot air flows into the balloon, it's Flying Day for balloons! The best balloon pilots go to the start - and their three teams are there! They support and promote three of these teams. Can the three win? Or are you going to make a crash landing as a sponsor today?
The player always has the option to move any one of the 8 balloons and is not restricted to only moving the three balloons found on his sponsor card.
The direction of a balloon is always determined by the space it is in. Movement is always following the direction of the arrow!
If a balloon is in a space in which the arrow points backward, the balloon must be moved backwards in an amount equal to the number on the die.
Further actions may occur depending on the space on which the balloon lands.
After that the turn ends and the next player continues the game.
Apart from the start and goal spaces, only one balloon may be in a space at at time.
If a balloon ends its movement on a space alreacy containing another balloon, the newly-arrived balloon takes the space and the previous balloon is bumped.
The bumped balloon must move to the next vacant space in the same direction from which it was bumped. That is, a balloon can be bumped either forward or backward.
Note: Only by landing in a space can a balloon bump another, not by passing over it during its movement.
The goal space need not be reached by exact count: extra pips are disregarded. Each balloon which reaches the goal space remains there until the end of the game.
Note: A player may not win on his own turn. For example, if the player already has two balloons on the goal space and another player brings the needed balloon over the goal line, the player wins as it was not his own turn.