Barbarian Kings Summary of Abilities and Magic ABILITIES March - confers one extra movement point Retreat - confers advantages in retreats Tactics - provides a one-column combat shift MAGIC Cost Mind Magic Clairvoyance - see another's movement plot 0 Mind Control - control another's hero 0 Cause Bickering - prevent an alliance 0 Harmony - force an alliance 0 Allegiance - control a neutral unit 5S/unit Elemental Magic Stormy Seas - immobilize naval units 0 Storms in Mountains - immobilize non-dwarfs 0 Flood - immobilize land units 0 Freeze Sea - stop sea and allow land movement 0 Tornados - prevent tax collection in any area 0 Illusory Magic Illusory Units - create decoy units 1S/unit Invisibility - make leader and units available 0 Detect Illusion - ... or invisibility 0 Necromancy Kill wizard or hero - ... (not a king) 8 Kill units - ... (any single enemy unit) 5 Raise units - ... (that have been killed) 0 Rick Heli Thu Mar 11 23:58:27 PST 1999