Murder at the Abbey
Summary
April 1, 2002
Locations
- Cells
-
Randomly draw a card from the cell's owner.
Only 1 monk in a cell at a time, except cell's
owner may always enter, throw whoever is there
into Penance and get their card back from them
(or a random one if no longer holding it).
- Chapter Hall
-
The only place you may make an Accusation or Revelation.
- Confessional
-
Randomly draw a card from the last player who was in this
confessional (as indicated by the die face). Then turn the
die to show your color. Only one pawn at a time. May not
move directly from one confessional to the other.
- Crypt
-
Pick up a cross. Later you may play it to take an extra turn
right after your normal turn. Can only hold 1 cross at a time.
- Library
-
Can only enter once per game and only if holding fewest Suspect cards
(ties are okay except if every last player is tied). Draw a Library card
and read it.
- Parlor
-
Draw a suspect card if any are left, otherwise, force another player to
show you one of his cards. You can specify at most 2 conditions about
which card is shown.
- Scriptorium
-
Take a Scriptorium card. If it has a star on it, you may keep it for
later use. Otherwise, read aloud. If card shows a die, roll a die to
see which player is affected.
Notes
- Mass
-
After 4 rounds, all monks must attend in the Chapel.
Each player gives Suspect cards equal to the die pips to the
left hand neighbor. Then an Event is drawn and read.
Then the Bishop is given to the last player of the former round.
- Penance
-
Players service penance lose a turn in the chapel and cannot
answer others' questions. If having to serve penance just before
Mass, serves it the first turn after Mass instead.
- Revelation
-
In the Chapter Hall you state one attribute of the guilty monk, i.e. one
of bearded, hairless, novice, brother, father, Dominican, Franciscan,
Benedictine, hooded, bareheaded, thin, fat. Not allowed to say what
the monk is "not", e.g. "not a novice" would be illegal. Not allowed
to say what someone else has already said. If correct, at end earn +2;
if wrong, lose 1.
- Accusation
-
In the Chapter Hall you state the name of the guilty monk. If no one
can show the card proving you wrong, the game is over and you have earned
+4 points. Otherwise the game continues, but you lose 2 points.
- Other
-
You can't start and end in the same space.
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