Spotlight on Games > Translations
English Translation
Mon Dec 1 13:41:27 PST 2003
Shuó Míng

[Chinese Flight]
Translation by Tanya Chou.


  1. The Flight game is for two to four players.
  2. Each player should choose a color and receive four pawns. Place them at the "airport" (the waiting area) on the gameboard (with the same color as chosen color).
  3. Each player takes a turn to throw the die once. If one throws a "six", one is allowed to move one pawn from the "airport" (waiting area) to the "starting point" (runway). Then throw the die again to determine how many spaces one is allowed to advance.
  4. If one throws a "six" again, then one is not only allowed allowed to advance six spaces, but also to throw the die again. OR, one could move all the waiting pawns from the "airport" to the starting point and then is allowed to throw the die again.
  5. All the pawns must follow the direction of the arrows, flying around the outer ring completely once. When a pawn passes the original starting point, then it is allowed to fly directly to the "destination point" (arrival) in the center of the board.
  6. When a plane (pawn) arrives on a space of its color, it is allowed to "fly" directly to a space of the same color. If the space that a plane lands on contains the symbol of an airplane, the pawn may follow the arrow and fly to the space of the same color to which the arrow points.
  7. If a plane is flying to a space occupied by another pawn, the plane "chases" that occupant back to the "airport" to start again.
  8. If one has two planes of the same color in one space, they may be paired to become a "chosen pawn". Other planes may not fly above a chosen pawn and chosen pawn cannot be "chased".
  9. The first player who manages to get all four pawns to the destination point (in the center of the board) is the winner.
  10. Variant: For a shorter game, players could decide to each begin the game with only two or three pawns instead.

Also ...

Created Mon Aug 2 14:13:36 PDT 1999
Copyright 2003 Richard M. Heli