Spotlight on Games
Break the Egg
December 3, 2010
Number of players: 5-8 (can be extended to 10)
Time to play: 20-40 minutes
10 each of blue chicken, white duck, green quail and orange ostrich eggs
62 cardboard chicklets:
5 each of rainbow and rotten eggs
1 unlucky egg
52 orange each worth 1
2 cardboard hammers [unclear why two are needed –editor]
10 green each worth 5
The first four types of eggs can be broken in order to
hatch a chicklet. A Rainbow egg can hatch a chicklet, but cannot be
broken. A Rotten egg is already broken and can never hatch a chicklet.
Goal of the Game
The first player to get 10 chicklets wins.
With 9-10 players, the first player to reach 8 chicklets wins.
How to Start
How to Play
- Each player dons a headband.
- Shuffle the 51 cards and place them face down as a pile.
- Place the chicklets nearby.
- The player whose birthday is closest to New Year's day
[January 1st, the term used also means "round egg"] goes first, or you may
randomly pick a start player. This player takes the hammer.
Each player takes a card without looking at its face and
inserts the card into his own headband so that others can see its face.
[Text that goes with the illustration in the rules]:
At the start of each round the player holding the hammer
proposes the type of egg (chicken, duck, quail or ostrich)
to break. He may not propose breaking rainbow or rotten eggs.
- Put the headband on.
- Insert the face of the card so that others can see it.
- The two words on the card should be upside down.
Now the player to the right of this player must do one of the
Continue with the player to the right until the round is
complete. [But it would seem more likely that when someone guesses
correctly under option C that the round ends immediately. -editor] Then:
The player agrees with the proposal. Play then passes to the
The player who chooses this option
removes his card from his headband (without looking at it) and places
it face down on the table.
[The rules don't say what happens to this card; assuming it
is placed unseen at the bottom of the discard pile.
He then draws a replacement card from the
pile without looking at its face and places it in his headband.
A player is only allowed to do this once per round.
They now take possession of the hammer and
propose a type of egg to break (it can be the same type as previously
proposed). Then the round begins anew.
The player announces he will try to guess the type of his own egg.
He states the type and then removes the card from the headband.
If incorrect, this person is out for the rest of this round.
If he has any chicklets, he must return one, even if the egg
was the rainbow egg.
Play continues with the player to the right.
If correct, he receives 2 chicklets, even if the
egg was a rotten egg.
- If nobody in this round has correctly guessed using the rules
under option (C):
If all of the players who are still active have agreed with the
current proposal the eggs are now broken. Each player removes his egg.
If this egg is of the type which was proposed to be broken, such a
player does not receive a chicklet.
In addition, players holding rotten eggs also do not receive
chicklets. All of the other eggs produce 1 chicklet each
for their owners.
If someone in the current round did guess correctly using option (C):
The hammer is then passed to the last player who agreed with the
most recent proposal.
He gets 2 chicklets (as explained above) and everyone
else's egg is broken. However, anyone who reveals a
rainbow egg nevertheless receives 1 chicklet.
The hammer now passes to the player who guessed
Whenever eggs are broken a round has ended. Anyone who may have
guessed wrong is back in play. Now a new round is begun with the
player holding the hammer making a new proposal.
When this egg is drawn, it remains face up in front of the
player who drew it. When the deck has been used up, this
player must re-shuffle all of the discarded cards, making sure that the
unlucky egg is part of it.
End of the Game
The first player to get 10 chicklets wins.
If two or more reach 10 at the same time, the game continues
until one of them is leading.
Designer: Wang Zhi-gang
Art Design: YOYU
Special thanks to DB, Huang Jing, KayaK, Xia Ling, Jiang Wei,
Ling Ji-si, Liu Qi, Club309, FF Boardgame Club.
Publisher: Yoka Games
Copyright 2007-2009 Beijing Boardgame Cultural Development Co.
Text on the Unlucky Egg card:
When you reveal this Unlucky Egg keep it in front of you; when the
deck is exhausted, re-shuffle the discards, making sure to put
this unlucky one in with the rest.
Translator: Eveleen Tang.
Special thanks to Carmen.