[Note: I recently realized there was an error in the translation of the
Inspektion card -- this has now been corrected.
Sorry about that.]
Auf Achse
(On the Move)
Designed by Wolfgang Kramer
Published by F.X. Schmid
[Translation by Rick Heli. All editorial additions in square brackets.
Wed Jul 16 14:15:21 PDT 2003
]
Components
- 1 gameboard
- 6 trucks
- 8 trailer cards
- 48 goods pieces
- 52 contract cards
- 31 event cards
- 1 die
- 1 road-construction marker
- 1 Stau (Traffic Jam) marker
The game is intended for 2-6 players, ages 12-99. A
simplified version is
also playable by children of 8+ years.
Duration: 1-2 hours
Goal
Have the most money at the end of the game.
Setup
Each player chooses a truck and places it in on a space on the mapboard,
which isn't a city. Two trucks are not allowed to share the same space
at the beginning of the game. Trucks must be placed before the contract
cards are dealt.
Place the goods pieces, the Stau and Road
construction markers onto the gray storage area on the mapboard.
Each player receives 5000 DM.
Shuffle the contract cards and deal each player 3 cards. These are the
players' private contracts. Each player may inspect his cards and sort them
in the order he wants to fulfill them. They keep their private contracts
secret until loaded.
Public contracts are placed in a deck next to the gameboard according to
the following table:
| Number of Players | Number of Public Contracts |
| 2 | 12 |
| 3 | 16 |
| 4 | 20 |
| 5-6 | 24 |
From this deck, deal off the top 4 cards onto the blue spaces provided.
Place the other contracts nearby (they may have to be drawn from
due to an event card).
The event cards are shuffled and placed face down in the respective area of
the gameboard showing a red and white triangle.
The Game
Decide randomly which player is to play first.
The other players follow in clockwise order.
A player begins his turn by rolling the die.
If the number rolled is a 1 to 5, these are his movement points for
this turn. He must move his truck one space for each movement point he
rolled. Each space may only be
occupied by one truck. Following trucks must stop short if they
would otherwise reach a space which is already occupied. However, it is allowed to
pass another player's truck in either direction. A player has to move his
whole number of movement points. The only exceptions to this rule are that he
may forfeit movement points if he reaches a start or destination city of one
of his contracts or if he reaches the Stau or Road Construction marker.
If a player rolls a 6 he may move 1 to 6 spaces. It is possible
in this way to reach a city in order to auction off a public contract.
Event Spaces
Spaces with a red and white triangle symbol are event spaces. A player who
ends his movement on an event space draws an event card immediately and
performs the action described on the card. After he does this, he discards
the card under the event deck.
Private Contracts
Each contract card shows a start and a destination city. When a player
reaches a city, which is the start of one of his contracts (surplus movement
points may be forfeited), he may reveal this card and load the number of
goods (Waren) from the storage on the board onto his truck, as written on
the contract card.
The player may move in the direction of the destination
in his next turn, or move to another start of one of his contracts to load
more goods. Note that a truck without trailer can carry only Six goods. You
can't load a contract, if you don't have enough room on the truck for the whole
load.
[Editor's note: Per personal e-mail from the inventor, the total number of goods
is not meant to be limited. If your game runs out, introduce cubes or pennies
to make up the difference. Wed Jul 16 14:17:52 PDT 2003]
When you reach a destination of one of the contracts you loaded (again
surplus movement points may be forfeited), you unload the goods to the
storage on the board and receive the revenue as stated on the card
(Frachterlos). You then discard the contract card. You may move again in
your next turn.
Trailers
You may buy any number of trailers during your turn. The game includes 4
large trailers with a capacity of 6 goods, which cost 3000 DM each and 4
small trailers with capacity of 4 goods at 2000 DM each. Once you buy a
trailer, you lay it out on the table. You can load goods into the respective
spaces on the trailer card. You keep a trailer until the end of the game. A
trailer isn't worth anything at the end. When you reach a destination,
trailers are always unloaded first.
Public Contracts
Each player may acquire additional contracts, by bidding on the public
contracts in an auction. The player making the highest bid, will get the
auctioned contract. This takes place as follows:
When a player's truck, loaded or empty, reaches a city exactly by spending
all of his movement points, he may declare his interest in one of the four
revealed public contracts. He does not have to do this!
If a player declares interest in one of the contracts, the auction starts:
All players may now place bids on the contract in any order, like in a real
auction. To simplify bidding, the possible bids are labeled 1 to 5 on the
contracts, with a table showing the costs (Kosten) and the resulting net
revenues (Erlos). It is not allowed to bid amounts, which are not written on
the card.
If nobody else except the player who declared interest wants the contract,
this player gets the contract for free.
The player who declared interest has an advantage over the others: he will
still get the contract, if he matches the other players' bids.
If a player gets a contract by announcing the highest bid, he immediately
pays the bid price to the bank. He must pay the full price immediately, no
money will be loaned. He adds the contract to his other unrevealed cards on
his hand. He may fulfill this contract at any time during the game. If the
player who bought a contract is already on the start city, he may load the
contract immediately, if he has sufficient capacity on his truck. (Note
that a player will still get the full revenue for delivering the contract.
The revenue written in the bidding table is simply the result of: revenue
minus bid).
After a public contract is sold, a new one is revealed and placed with the
remaining ones.
The number of public contracts limits the length of a game. If the players
prefer a longer game, they should choose more contracts than listed in the
table in the setup section. If they prefer a shorter game, they can simply
remove some of the contracts.
Loans
Usually loans are not allowed during the game. The only exceptions are event
cards. If a player is unable to pay the money demanded by an event card, the
card is placed in front of this player until he can pay twice the amount
demanded.
Road Construction
If a player rolls a "1", he moves his truck one space and then must move the
road construction marker. The marker blocks the road entirely and forces
trucks to take detours or to wait. It is not allowed to place the marker
onto a city, occupied spaces or the spaces between Hamburg and Flensburg (in
the north of the board).
[Editor's note: the idea that the marker must be moved and may not
be left where it is is not in the original German, but comes from
personal e-mail from the inventor. I think it a very good idea,
otherwise play can become very irritating for a particular
player who is never able to get anywhere. --Rick Heli]
Stau (Traffic Jam)
The Stau marker is only valid for one complete round, and is brought into the game by
event cards. The space it stands on may not be passed until the
placing player's next turn. If a truck is already on the space,
it may still leave the space in any direction. (A player may still deliver loads
in the Stau space.)
End of the game
Two conditions have to be met to bring the game to an immediate end:
- There are no public contracts available, AND
- One player has delivered his last contract (his hand is empty).
Winner is the player,
who by the end of the game has earned the most money. Not
or partially realized Contracts do not yield any proceeds.
Tip
The game's length is determined by the number of private and public Contracts.
If a longer game is desired, increase the number of public Contracts; if shorter,
reduce them.
Simplified Version for children, 8+ years
There are three changes:
- No trailers!
- Don't auction off public contracts. If a player wants one, he
may simply take it, when he reaches a city exactly by spending all
of his movement points for this turn.
- Initial money is reduced to 2000 DM.
Auf Achse cards
Trailer cards:
- Trailer of capacity 6: 3000 DM
- Trailer of capacity 4: 2000 DM
Example of a Transport contract card:
| TRANSPORT ORDER |
FRANKFURT
V
FLENSBURG
|
2 Goods Revenue
[][] 1600.--
|
| Offer | Cost | Revenue |
| 1 | 200,-- | 1400,-- |
| 2 | 400,-- | 1200,-- |
| 3 | 600,-- | 1000,-- |
| 4 | 800,-- | 800,-- |
| 5 | 1000,-- | 600,-- |
Event Cards
- Bahnverladung
[Rail Shipment]
For your most distant contract, you use the rail service.
Stay where you are and
immediately earn the revenue for your contract with the highest distance, due
to sending by rail. Unload the goods. Pay 1000 DM to the railway (bank). If you
don't have any goods loaded, discard without effect.
- Beifahrer
[Second Driver]
Your truck is driven by two drivers. Therefore you can
drive without stopping and reach your customers more quickly.
Roll the die again.
- Dokumente
[Papers?]
Your papers are not in order.
Drive immediately, without rolling the die,
to the next town in the opposite direction of your current
route to sort out the lacking documents.
- Fahrtenschreiber
[Travel Recorder]
Your travel recorder indicates that you have exceeded your
maximum legal driving time.
Miss your next turn while you rest.
- Familiennachwuchs
[Family Matters]
The wife of your driver has had a baby.
Go directly to your next destination, without rolling the die, and unload.
Good luck!
- Fracht Dumping
[Freight Dumping]
You wanted to undercut a competitor's important customer
and offered lower than valid freight rates. Since you were
found out, you must deliver one of your not yet loaded orders
to your righthand neighbor.
- Freundlicher Kundenservice
[Friendly Customer Service]
Even if at times annoying, your customers are friendly and
quickly informed. An obliging settlement to a problem presents itself.
You draw an extra order from the ones that were taken out of the game at the
beginning.
- Gute Routenplanung
[Good Route Planning]
A new planning manager in the head office pays for himself
as your travel routes are arranged more economically.
You may immediately drive to the next unoccupied city
without rolling the die.
- Hilfe, Diebe!
[Help! Thief!]
During a break, your truck is broken into and you lose your loads.
Put the loaded goods back into the storage, but keep the contract
cards. You may load them again and
deliver then later in the game. Earn 1000 DM per order you lost.
- Inspektion
[Inspection]
On one of your next trips stop at the München inspection station. When you
arrive there, give this card to your lefthand neighbor. Then you may roll the
die again. Whoever has this card at the end of the game, must pay 1000 DM to the bank.
- Motivation
[Motivation]
Timely payment and good organizational charts increase the
motivation of your drivers. They will "go through fire" for you.
You may advance -- immediately or later -- 1-3 spaces.
Keep this card in front of you as a reminder until used.
- Pannenhilfe
[Breakdown Assistance]
You pass the defective truck
of a colleague. Decide whether you continue or
whether you want to help. If you help, you lose one turn,
but earn 1000 DM from the bank.
- Polizeikontrolle
[Police Check]
Officials determine that you have manipulated your travel recorder.
Pay a penalty of 500 DM to the bank.
- Radarfalle
[Radar Trap]
You exceeded the prescribed rate of 40 km/h.
Pay a fine of 500 DM to the bank.
- Road Runner ruft Teddybär
[Road Runner Calling Teddy Bear]
On the CB radio you are able to warn a colleague of an
unexpected traffic jam.
You and another player of your choice may immediately move up to 3 extra spaces.
- Schneestürme
[Snow Storm]
A sudden outbreak of winter turns the traffic in Central Europe
chaotic. You may
move all trucks (including your own!) 1-3 spaces in any direction.
- Schnelle Verladung
[Quick Loading]
A new ramp and more loaders at one of your big customers
reduces your waiting time.
Immediately after one of your upcoming
loadings, you may roll the dice and move again.
Leave this card in front of you until used.
- Sonderauftrag ... Flensburg
[Special Delivery]
Drive to Flensburg during one of your next trips and earn 2000 DM.
Leave this card in front of you. If by the end of the game you
have not reached Flensburg, pay 1000 to the bank.
- Sonderauftrag ... Wien
[Special Delivery]
Drive to Wien during one of your next trips and earn 2000 DM.
Leave this card in front of you. If by the end of the game you
have not reached Wien, pay 1000 to the bank.
- Stau in München
[Put the Stau sign in München]
For one complete round it is impossible to travel through
the city. Any truck already there may continue out.
Leave this card in front of you as a reminder until the round
is over.
- Stau am Frankfurter Kreuz
[Put the Stau sign in Frankfurt]
For one complete round it is impossible to travel through
the city. Any truck already there may continue out.
Leave this card in front of you as a reminder until the round
is over.
- Stau am Kasseler Kreuz
[Put the Stau sign in Kassel.]
For one complete round it is impossible to travel through
the city. Any truck already there may continue out.
Leave this card in front of you as a reminder until the round
is over.
- Stau durch plötzlichen Nebeleinbruch
[Traffic Jam Due to Sudden Fog]
Put the Stau sign on any unoccupied space that you want.
For one complete round it is impossible to travel through.
Leave this card in front of you as a reminder until the round
is over.
- Stau wegen Schaulustigen bei einem Unfall
[Traffic Jam Due to Accident]
Put the Stau sign on any unoccupied space that you want.
- Subunternehmer
[Subcontractor]
A colleague helps you with the deliver of a large contract.
You and another player of your choice may immediately move up to 3 extra spaces.
- Truckerfestival
[Trucker Festival]
At a trucker festival you win first prize in a beauty contest
for the best lacquer finish. Earn 500 DM.
- Vertrauen
[Confidence]
One of your customers notices on your on-time delivery record.
You draw an extra order from the ones that were taken out of the game at the
beginning.
- Vorbildliche Wartung
[Exemplary Maintenance]
Your vehicle saves valuable time and cash through exemplary
maintenance. It never falls by the wayside and
may drive on up to 4 spaces.
- Ware verdorben
[Spoiled Goods]
Your goods are spoiled in transit.
Immediately, without rolling the die,
go back to where you last loaded goods and reload.
If you have nothing loaded, ignore this event.
- Zollabfertigung
[Customs clearance]
Being on the ball shortens your waiting time to clear
customs considerably. Drive, without rolling the die, to the
next event space, without pulling a new card there.
- Zollkontrolle
[Customs Check]
During a customs inspection, it turns out to your surprise
that hidden behind the frozen pork bellies were some crates of duty-free
cigarettes. You must spend 1 round in prison
(lose a turn) or pay as a substitute 500 DM bail.
Copyright 2003 Richard M. Heli
spotlightongames.com