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Introduction Components Set-up Factions Cabinet Supreme Court Bibliography |
Introduction
These rules expand the usual
game of American history, power and politics
to support a classroom of players. Extra cards and offices are added
with the goal of every player controlling at some point both a
statesman and an office.
Components
See the separate components list for the edition you have:
Print and Play edition
·
ArtsCow edition
Set-up
Create Factions
Now instead of six players, there are six factions composed of more
or less equal numbers of students. The cards that are normally
dealt or held by a player are now held by factions. Each statesman
held by a faction is assigned to an individual student. When a faction
acquires a new statesman it is given to a student who has not had one
yet, or if everyone has had one, to the student who least recently had
one. If students need to double up, the one having the oldest statesman
should also control the new one.
As soon as a faction has been formed, its members should agree on a speaker. This is the person responsible for all official communications, e.g. announcements of cards played, influence expenditures, token placements in elections, etc. The speaker position should rotate from turn to turn among faction members not controlling any statesman.
Attorney General Randolph
Edmund Randolph is given to the sixth faction and assigned the office
of Attorney General. The AG becomes another office that the president
assigns during each term.
Judge Wilson
In addition to the usual statesmen distributed at the start of the
game, James Wilson is given to the fifth faction and also assigned
the office of Associate Justice.
Appoint Associate Justices
In addition to the usual offices, now the president must also appoint
associate justices to the Supreme Court. In his first term President
Washington must assign four of these justices so that there are six
justices in toto. It is not required that holders of this office be of
the same party as the president. In the event there are not enough
statesmen to fill all of the offices, it is permitted that a
statesman already holding an office simultaneously be an associate
justice (representing a protege). However, the president must
re-appoint such a justice when at the start of a term the situation
no longer applies.
Appoint Postmaster General
The Postmaster General becomes another office that the president
assigns during each term.
Other New Office Cards
The remaining offices are initially not used, but may come into play
by use of Action cards.
Factions
Most decisions which in the usual game are taken by a single player
are now reached by the faction, acting as a group. Generally factions
should agree on how to spend their influence, how to vote and which cards
to keep and play, which states to claim in an election, and when.
However, if the faction cannot agree they
should take a vote, each player getting one vote, regardless of
the number of statesmen each may control.
If the result of a vote is a tie, the tie is broken
by the player controlling the oldest statesman, i.e. the one having
the earliest age number.
The exception to decisions being made by the faction is in the case of an office holder exercising their office. Examples include the president deciding how to respond to issues and requesting cabinet advice, an office holder being assigned an issue to resolve or justices voting a Supreme Court decision. In this case the decision belongs solely to the player controlling the statesman holding the office. Of course it's probably still a good idea for this player to consult the faction, especially so if their influence contributions are requested.
Whenever there are votes in Congress, all of the statesmen in a faction must vote the same way.
Cabinet
If time permits, each time the president reveals a new issue, the
president player should ask the cabinet members for their advice. Each
cabinet officer should try to specify what option should be chosen,
and why. The president player decides in what order the cabinet
members speak. When all have had their chance to advise, the
president player may caucus with his or her faction for a minute or two before
deciding what path to take.
If the decision is to assign an issue to an officer, the player controlling that officer may also caucus for a minute or two with his or her own faction before deciding what to do. This player may also discuss the matter the president, who may also bring other players into the discussion if desired, especially if Congressional approval will be required.
Supreme Court
When an issue specifies that it may be set aside by Judicial Review,
this is no longer just the decision of the Chief Justice. Instead,
the first statesman who wishes to do so (in case of tie, the older
one), may spend one influence point to bring the matter before the
Supreme Court. In this case the chief justice and all associate
justices vote whether to override the president's decision or not.
The Chief Justice decides the order of these votes.
Bibliography
Additional reading since the original game was made.
Alexander Hamilton by Ron Chernow
The Barbary Wars by Frank Lambert
A Colored Man's Reminiscences of James Madison by Paul Jennings
The Constitutional Convention: A Narrative History from the Notes of James Madison by James Madison, Edward Larson & Michael Winship
The Failure of the Founding Fathers by Bruce Ackerman
The First Forty Years of Washington Society by Margaret Bayard Smith
Gentleman Revolutionary: Gouverneur Morris, the Rake Who Wrote the Constitution by Richard Brookhiser
The Great Debate: advocates and opponents of the American Constitution by Thomas L. Pangle
The Great Decision: Jefferson, Adams, Marshall, and the Battle for the Supreme Court by Cliff Sloan & David McKean
Henry Clay by Robert Remini
James K. Polk by John Seigenthaler
James Madison by Garry Wills
James Madison by Richard Brookhiser
James Madison and the Struggle for the Bill of Rights by Richard Labunski
Jefferson's war: America's first war on terror, 1801-1805 by Joseph Wheelan
John Quincy Adams by Robert Remini
A Nation Rising by Kenneth C. Davis
"Negro President": Jefferson and the Slave Power by Garry Wills
Original Meanings by Jack Rakove
A Perfect union: Dolley Madison and the creation of the American nation by Catherine Allgor
Polk: the man who transformed the presidency and America by Walter R. Borneman
Revolutionary Characters by Gordon S. Wood
The Summer of 1787: The Men Who Invented the Constitution by David O. Stewart
Triumvirate: The Unlikely Alliance That Saved the Constitution and United the Nation by Bruce Chadwick
Wars in Barbary by Donald Chidsey