Introduction
Components
Set-up
Factions
Cabinet
Supreme Court
Bibliography
Founding Fathers
Classroom Edition
14 January 2012

Introduction
These rules expand the usual game of American history, power and politics to support a classroom of players. Extra cards and offices are added with the goal of every player controlling at some point both a statesman and an office.

Components
See the separate components list for the edition you have: Print and Play edition · ArtsCow edition

Set-up
Create Factions
Now instead of six players, there are six factions composed of more or less equal numbers of students. The cards that are normally dealt or held by a player are now held by factions. Each statesman held by a faction is assigned to an individual student. When a faction acquires a new statesman it is given to a student who has not had one yet, or if everyone has had one, to the student who least recently had one. If students need to double up, the one having the oldest statesman should also control the new one.

As soon as a faction has been formed, its members should agree on a speaker. This is the person responsible for all official communications, e.g. announcements of cards played, influence expenditures, token placements in elections, etc. The speaker position should rotate from turn to turn among faction members not controlling any statesman.

Attorney General Randolph
Edmund Randolph is given to the sixth faction and assigned the office of Attorney General. The AG becomes another office that the president assigns during each term.

Judge Wilson
In addition to the usual statesmen distributed at the start of the game, James Wilson is given to the fifth faction and also assigned the office of Associate Justice.

Appoint Associate Justices
In addition to the usual offices, now the president must also appoint associate justices to the Supreme Court. In his first term President Washington must assign four of these justices so that there are six justices in toto. It is not required that holders of this office be of the same party as the president. In the event there are not enough statesmen to fill all of the offices, it is permitted that a statesman already holding an office simultaneously be an associate justice (representing a protege). However, the president must re-appoint such a justice when at the start of a term the situation no longer applies.

Appoint Postmaster General
The Postmaster General becomes another office that the president assigns during each term.

Other New Office Cards
The remaining offices are initially not used, but may come into play by use of Action cards.

Factions
Most decisions which in the usual game are taken by a single player are now reached by the faction, acting as a group. Generally factions should agree on how to spend their influence, how to vote and which cards to keep and play, which states to claim in an election, and when. However, if the faction cannot agree they should take a vote, each player getting one vote, regardless of the number of statesmen each may control. If the result of a vote is a tie, the tie is broken by the player controlling the oldest statesman, i.e. the one having the earliest age number.

The exception to decisions being made by the faction is in the case of an office holder exercising their office. Examples include the president deciding how to respond to issues and requesting cabinet advice, an office holder being assigned an issue to resolve or justices voting a Supreme Court decision. In this case the decision belongs solely to the player controlling the statesman holding the office. Of course it's probably still a good idea for this player to consult the faction, especially so if their influence contributions are requested.

Whenever there are votes in Congress, all of the statesmen in a faction must vote the same way.

Cabinet
If time permits, each time the president reveals a new issue, the president player should ask the cabinet members for their advice. Each cabinet officer should try to specify what option should be chosen, and why. The president player decides in what order the cabinet members speak. When all have had their chance to advise, the president player may caucus with his or her faction for a minute or two before deciding what path to take.

If the decision is to assign an issue to an officer, the player controlling that officer may also caucus for a minute or two with his or her own faction before deciding what to do. This player may also discuss the matter the president, who may also bring other players into the discussion if desired, especially if Congressional approval will be required.

Supreme Court
When an issue specifies that it may be set aside by Judicial Review, this is no longer just the decision of the Chief Justice. Instead, the first statesman who wishes to do so (in case of tie, the older one), may spend one influence point to bring the matter before the Supreme Court. In this case the chief justice and all associate justices vote whether to override the president's decision or not. The Chief Justice decides the order of these votes.

Bibliography
Additional reading since the original game was made.
Alexander Hamilton by Ron Chernow
The Barbary Wars by Frank Lambert
A Colored Man's Reminiscences of James Madison by Paul Jennings
The Constitutional Convention: A Narrative History from the Notes of James Madison by James Madison, Edward Larson & Michael Winship
The Failure of the Founding Fathers by Bruce Ackerman
The First Forty Years of Washington Society by Margaret Bayard Smith
Gentleman Revolutionary: Gouverneur Morris, the Rake Who Wrote the Constitution by Richard Brookhiser
The Great Debate: advocates and opponents of the American Constitution by Thomas L. Pangle
The Great Decision: Jefferson, Adams, Marshall, and the Battle for the Supreme Court by Cliff Sloan & David McKean
Henry Clay by Robert Remini
James K. Polk by John Seigenthaler
James Madison by Garry Wills
James Madison by Richard Brookhiser
James Madison and the Struggle for the Bill of Rights by Richard Labunski
Jefferson's war: America's first war on terror, 1801-1805 by Joseph Wheelan
John Quincy Adams by Robert Remini
A Nation Rising by Kenneth C. Davis
"Negro President": Jefferson and the Slave Power by Garry Wills
Original Meanings by Jack Rakove
A Perfect union: Dolley Madison and the creation of the American nation by Catherine Allgor
Polk: the man who transformed the presidency and America by Walter R. Borneman
Revolutionary Characters by Gordon S. Wood
The Summer of 1787: The Men Who Invented the Constitution by David O. Stewart
Triumvirate: The Unlikely Alliance That Saved the Constitution and United the Nation by Bruce Chadwick
Wars in Barbary by Donald Chidsey


Copyright (C) 2007-12 Richard M. Heli