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Wargames Set in Ancient Rome
MILITARY GAMES SET IN ANCIENT ROME
XXVII MAIUS MMVIII
+ IMPERATOR
+ HISTORY OF THE ROMAN EMPIRE
+ MORITURI TE SALUTANT
Multiple Theaters:
Multiple Eras:
- ANCIENT CONQUEST
-
by
R.J. Hlavnicka
for
Excalibre Games, 1975
The ancient world of the Near East is depicted, not with areas,
but on a hex-grid with counters that contain combat and
movement points. All of a player's nations are played together
and can even combine in defense, thought not in attack. There is
no economic mechanism, so no new pieces are received as a result
of occupation, only scheduled reinforcements. times. Many of the
point goals are for taking cities. There is no stacking except
in cities. The only other way to score points is to destroy
enemy combat factors.
G
- ANCIENT CONQUEST II
-
by
Dennis P. O'Leary & R.J. Hlavnicka
for
Excalibre Games, 1978
A re-working of the immediately preceding game, the
extensions include Persians and Greeks through Alexander.
G
- ANCIENT EMPIRES
-
by
Steven Mathers
(self published),
1998
G
- ANTIKE
-
by Max Gerdts for Eggert Spiele & Rio Grande Games, 2005
Strategic level war across the Mediterranean, including Romans
and also Greeks, Germans, Phoenicians, Carthaginians, Persians,
Arabs, Egyptians and Babylonians.
Review
- BARBARIANS
-
by Keith Poulter, 1994
Series of scenarios on various Roman campaigns against their
neighbors and invasions of the Empire. Quite similar to Eagles.
Some scenarios are better than others, both in terms of balance and
rules clarity. Grognards criticize the game a bit for not having enough
detail, but the maps look wonderful regardless of possible inaccuracy
and it is a good introduction to the topic.
Review
More
- EMPIRES OF THE ANCIENT WORLD
-
by Martin Wallace for
Warfrog,
2000
General ancient world in a Mediterranean setting.
[summary]
[variant]
-
HISTORY OF THE ROMAN EMPIRE
-
by
Marco Broglia
for
Udo Grebe Gamedesign,
2008
2-4 players
In seven game turns covers the period from 60 BC to 476 AD,
obviously rather abstractly.
Still there are 42 named emperor counters and 34
differently-named barbarian groups.
Each player represents a nebulous
Roman faction as well as a barbarian group.
Players compete to control the most areas for the most points.
Works best for four.
- HISTORY OF THE WORLD
-
by
Gary Dicken & Steve Kendall (the Ragnar Brothers)
for
Gibson/Avalon Hill,
1991
History of the world's empires from earliest recorded times
to 1914.
Most of the largest empires in the Seven Ages of Man sweep across
the earth to score points. Although it has its unrealities
and omissions, who can ignore such a grand sweep of all
our yesterdays?
[Millennial scenario]
[background]
[playback]
G
- IMPERATOR
-
by
William L. Banks
for
3W,
1998
Re-issue of King of Kings
(immediately below).
G
- IMPERATOR
-
by
Frédéric Bey
for
Vae Victis,
2001
Rome vs. all of the barbarians and usurpers which appear randomly.
Map stretches from Scotland to Arabia and features area-movement.
Combat is resolved via Combat Results Table.
Appears in Vae Victis no. 42. A scenario in no. 43 simulates
the period from Marcus Aurelius to Caracalla.
- IMPERIUM ROMANUM
-
by Albert A. Nofi for West End Games, 1979
Various battles and campaigns from the Republic and Empire all the
way to Justinian.
Fascinating set of scenarios and maps, but the
accounting necessary overwhelms attempts to play.
G
- IMPERIUM ROMANUM II
-
by Albert A. Nofi for West End Games, 1985
Revised version of the above.
G
- IMPERIUM ROMANUM LITE
-
by David Kershaw for DK Games, 1999
Simplified version of the above. Now uses area movement.
Scenarios are "Octavian versus Antony and Cleopatra",
"Justinian and the reconquest of the Western Roman Empire" and
"Heraclius vs Chosrou and the Avars".
- ITALIA
-
by Andreas Steding for Phalanx Games, 2006
Events in the Italian Peninsula from the 400 BC sack of Rome to 1080 AD.
The history of the Italian peninsula, Roman Africa and Illyricum
from the foundation of Rome to the consolidation of Julius Caesar
in the first scenario and in the second, from the invasions of
the Visigoths to the consolidation of Charlemagne.
More at
Andreas' site
- KING OF KINGS
-
by William L. Banks for Good Industries, 1990
Includes scenarios including Roman wars.
Review
More
G
- MARE MEDITERRANEUM
-
by Jean de Poél for
Historien Spielegalerie,
1989
Trading around the ancient Mediterranean Sea from 300 BC.
Includes ancient Rome.
[Review: Kulkmann]
[Rules: Game Cabinet]
[Brettspiele]
- MARE NOSTRUM
-
by Serge Laget for Descartes Editeur/Eurogames, 2003
Trading and fighting around the ancient Mediterranean Se.
Besides ancient Rome includes Greeks, Carthage, Babylon,
Persia. Supplemented by a 2005 expansion kit:
Mare Nostrum - Mythology Expansion.
[Review]
- PAX ROMANA
-
by Richard H. Berg for GMT Games, 2006
1-4 players
Europe from 300 BC to the end of the first century BC, emphasizing
strategic operations, raising armies, colonization, fighting
barbarians and maintaining political stability at home.
Scenarios include conflicts against Carthage, Greeks, Seleucids,
etc. Components: one map, 55 cards, 400+ counters, various
play aids and charts.
- PENINSULA ITALICA
-
by Camelot, 1993
Wars between tribes in Italian peninsula from earliest memory to
conquest by Rome.
G
- REPUBLIC OF CARTHAGE
-
by Rick Heli, 1998
Carthaginian Senate from first expansions right down to the Third
Punic War (and beyond?).
[Website]
- REPUBLIC OF ROME
-
by Richard Berthold for Avalon Hill, 1990
Roman Senate from the first Punic War to the end of the Republic.
An Illuminati-style influence game with a negotiation and shared empire
building game layered on top. Three games in one (with a probable duration
to match). Intrigue in unending complexity with subtleties
probably unrealized by most players. Very historical.
[analysis]
[errata]
[timeline]
[summary]
[war summary]
[