Board Games About Lawyers and the Law
In chronological order
Thu Mar 30 23:39:10 UTC 2006
- Verdict
(Charles S. Roberts, Niessen, Thiem; Avalon Hill; 1959)
Two-player game with one prosecutor and one defender. Fifteen cases
are available. The game revolves around movement of pawns on the board.
Released in a new edition in 1961.
- Lawsuit
(L.J. Gendron; self; 1967)
Play cards to increase the value of your lawsuit or lower
that of the other side. First to $100,000 wins.
(Sounds like a
Take That! game.)
- Trial!
(uncredited uncredited inventor; Creative Communications & Research; 1971)
Role-playing party game with a voted result.
- Point of Law
(Michel Lipman; 3M/Avalon Hill; 1972)
The information on this Bookshelf Game reads
"POINT OF LAW is an exciting game of involvement for all players. You are
the judge and jury! You decide which argument is most convincing. Many
an interesting discussion – and an occasional laugh or two – takes
place as players use logic and intuition in reaching their decisions."
- Trial Lawyer
(James N. Vail; self-published; 1977)
Roll and move trying to win over enough jurors to be declared not guilty.
- Capital Punishment
(uncredited inventor; Hammerhead Enterprises; 1981)
Win by manoeuvring all four "criminals" in such a way that they are all
in Life Imprisonment, Death Row or the Electric Chair. Or the player may
use his two "liberals" to spring the opposing players' criminals from the
"Path of Justice" back to the Street often enough to turn all fifteen of
each opponent's Innocent Citizens into Victims of violent crimes. Victims
go to Heaven. Employs the roll-and-move mechanic.
- Attorney Power
(uncredited inventor; publisher; 1982)
Roll and move trying to be the first to fill your law office with clients.
- Legal Decision
(James N. Vail; Professional Games; 1985)
It seems that James N. Vail decided to take a second try...
Roll, move and learn about the law and legal system.
-
U.B. the Judge
(uncredited; Edu-Game Enterprises; 1985)
Roll, move and learn about California law.
- Guilty Party
(uncredited inventor; Don Scott Associates; 1986)
Role-playing party game in which players are presented
various bits of evidence and then vote on the verdict.
- Doolittle amp; Waite
(uncredited uncredited inventor; Inward Games; 1986)
Negotiate your way through a pre-trial settlement.
- The People's Court
(uncredited inventor; Hoyle Products; 1986)
Roll and move tie-in to the American television program.
-
Sue For a Million
(Gary Sherbell; Gary Sherbell; 1986)
Players move around the board; who can sue whom, and for how much money,
depends on where the players land. Players sue in one of four torts:
assault, fraud, libel and negligence. Players are dealt a hand of evidence
and other cards, which are used to determine a trial winner, if a trial
is necessary. The winner is the player who has the most money when the
game ends.
- The Perry Mason Game
(uncredited uncredited inventor; TSR; 1987)
Roll and move with logical deduction tie-in to the
American television program.
- L.A. Law
(uncredited inventor; Galoob; 1988)
Two players argue one of the included cases while the rest vote a verdict,
and then the real-life verdict is revealed.
- Blind Justice
(Dyer & Katz; Avalon Hill, Klee; 1989)
Sub-titled "The Game of Lawsuits", it uses 168 condensed versions
of actual claims for damages in the US courts, as players represent
the plaintiffs and defendants. As they win or lose cases, by skill or
chance, players rise through the court system and win by getting lots
of money. Published by Avalon Hill, with a German edition by Klee.
May be limited in its replay value as cards are single use.
- Law Courts
(uncredited inventor; Oliron Games Limited; 1991)
Roll and move game of deciding which cases to prosecute.
Based on British legal system.
- The Lawyer's Game
(uncredited inventor; Pastime Games; 1992)
"Each player must take a case to explain away the known facts on their
Crime Card in under two minutes, suffer the cross examination of their
fellow players and succeed in predicting the jury's verdict following
your stirring defense. Any actual knowledge of the law may be a handicap,
so top lawyers will probably do well."
- Sue You!
(uncredited inventor; publisher; 1994)
Become the wealthiest player by successfully suing other players. The
game ends when one of the players runs out of money. (Another form
of Monopoly?)
- New Games in Old Rome
(Reiner Knizia; Piatnik; 1994)
Reiner Knizia's game pack includes "Tribunal", a negotiation game of
trying to save one's defendants in the notorious courts of Ancient Rome.
- Attorneys at Flaw
(uncredited inventor; Windbreaker Entertainment; 1995)
A whole raft of new games on the topic suddenly appeared in 1995...
Roll, move and sue trying to be the first to earn a million.
- Squeeze the Juice
(uncredited inventor; SCNA Corp.; 1995)
The event this game is based on is no doubt the reason ...
Monopoly variant based on O.J. Simpson's defense team in which
players try to gain as much of his defense money as possible.
- Judge 'n' Jury
(uncredited inventor; Winning Moves; 1995)
Trivia game of guessing the verdicts for various cases
presented on audio tape.
- In Dubio Pro Reo
(Valentin Herman; Fanfor-Verlag; 1995)
German card game of guilt or innocence.
- Trial of the Century
(uncredited inventor; Companion Games; 1996)
The trend continued on into 1996 ...
Roll and move trying to prove O.J. Simpson guilty or innocent.
- Jury Trial
(uncredited inventor; Home Rock Entertainment; 1996)
Roll and move representing the same defendant trying to both
acquit the client and earn the most cash.
- Judge for Yourself
(uncredited inventor; Pressman; 1998)
Trivia game of guessing the verdicts for various cases.
- Nuremberg: Trial of the Century
(Gary Graber; Minden Games; 1999)
This one seems too serious a topic for a board game ...
Roll and move trying to gain as many convictions as
possible while avoiding the appearance of a "show trial".
- Witch Trial
(James Ernest; Cheapass Games; 2001)
Negotiate your way through a series of trials in the days
of old Salem.
[Review]
- So Sue Me!
(uncredited inventor; New York Game Factory; 2004)
Players acquire businesses which are at risk of being sued. Spin the
spinner, and if you land on your own business you collect money. But if
I land on your business, I am likely to SUE YOU! Five decks of lawsuit
cards tell me why I might want to sue, and suggest different amounts for
lawsuits. The backs of the cards, which are unseen by other players show
the odds of winning suits at different levels. So only I know the odds
of winning my suit against you. But look out! You may have an Unfair
Advantage card, which acts as an odds modifier. Only you know what your
UA card says, so we will have to bluff our way to a settlement, or go
to trial ...
-
O Jogo Legal
(Maciel Rocha, Gustavo Eugenio; Estude & Brinque; 2004)
Brazilian game that simulates the legal profession, not just lawyers, but
also judge, prosecutor, commission agent, notary, solicitor, appeals court
judge ...