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HISPANIA
Errata and Clarifications by designer Andreas Steding updated 3.01.2003 MAP
(clarification) There are 3 locations where 4 areas touch only at the corners. It is not allowed to cross diagonally across a corner.

(clarification) The port symbols which are crossed out are usable by the Spanish Croise' only. (This is noted in the rules, but obscurely.)

RULES
(erratum) The reference to "optional rule 13.1" is meant to refer to "optional rule 11.1".

5.1 LEADERS IN MOVEMENT
(clarification) The rules make clear that for units to add one area to their movement allowance, they must begin and end with a Leader. However, it is not clear, but should be definitively stated that to move through a highland area, it is only necessary to be moving with a Leader (i.e. a unit may be picked up en route for the purpose). By the same token, a unit need not move solely with a leader, i.e. it may be dropped off if desired.

6.COMBAT
There are TWO typing errors in the combat table:

An Elite defending in mountain against a Knight hits with a 8-10 (NOT 9-10)

A Knight defending in mountain against a Cavalry hits with a 5-10 (NOT 7-10).

6.6 RETREATS
(clarification) You may retreat across a strait, but it is NOT allowed to retreat to Afrique (it does not matter if strait or not strait) as it is a massing area – not even the Vandals.
(clarification) The attacker decides first if to retreat or not than the defender.

7. POPULATION LIMIT
(clarification) Units at sea count against the population limit. (Possible with naval supremacy).

9.5. SUBDUE
Q. Is it correct that subjugation generally follows the Britannia pattern except as stated in the rules and errata?

A. NO! You submit after one round of combat, which is mandatory. After this you can/may submit if there are still combat units of both sides in the combat area. If one force (all units of one side) is destroyed you can not submit. BUT if you had attacked the some nation in a different area you get a second chance. Some procedure: one round of combat after this: submit!

The following nations may subdue: ROME; VISIGOTHS; OMEYYAD AND CARTHAGE.

11.7 AUCTION OFF
(erratum) The term "NPC" was meant to be "NAVP".

ORDER OF PLAY CARDS
(omission) Hispano-Romans is missing from the list – the nation should appear immediately after Rome.

Turn Record Track:
Vandals start in turn 6 with 15 Infantry (NOT 13)

The Francs may collect income from Turn 10 on. Remove: "Turn 11: Franks collect income."

The Lusitaniens convert at the end of Turn 12.

Turn 11: If Lusitanien submits to the Omeyyad, Lusitanien is transformed to Badajoz immediately during the Omeyyad turn. Badajoz gets 3 Castles, min. 6 Infantry and the areas: Badajoz, Alcantara + Porto.

Turn 12 (End): Lusitanien is transformed to Badajoz (if not during turn 11/12). Badajoz gets 3 Castles, min. 6 Infantry and the areas: Badajoz, Alcantara + Porto.

MAJOR NATIONS

ALAIN
(clarification) The Alain enter the game on turn 6, but do not begin to collect income until turn 8. The Turn Record Chart could make this clearer.

ALMOHADES
The Almohade have no castles. They get Victory Points from ruins!

ARAGON
Q. On the Aragon victory points card, in the "Always in own turn" section, it states "3 points per moslemic Castle". Then in the Turn 16 section it states "One point for each moslemic unit, 3 points for each Castle." Two questions about this:
a. Does the rule intend then that each Moslemic castle is, on Turn 16, worth 6 victory points?
b. On Turn 16, are the 3 points for each castle meant to apply to all castles and not merely Moslemic ones?

a. No, a Moslemic castle is only worth 3 victory points, regardless of when taken.
b. The rule only applies to Moslemic castles.

BADAJOZ
Q. If the LUSITANIEN submit to the OMEYYAD, will the BADAJOZ get a turn on the same Game Turn even though the LUSITANIEN already had theirs?

A. YES

CASTILLE
Castille receives TWO Victory Points for Avila in turn 15 NOT one point.

CELTS
The Celts may subdue to Carthage if three or fewer areas.

EL CID
Q. At what point in other players' turns does El Cid get hired and attack?

A. It happens during each hiring nation's income phase, but before that nation builds new units. (This does two things: it lets someone spend more than 8 gold on his services, and it lets the hiring player move normally into the space that El Cid captured for him, without changing the fact that movement goes before combat.)

HISPANO-ROMANS
Q. When does the Hispano-Roman begin to collect income?

A. Turn 7. (The Hispano-Romans get income from Turn 7 on. The Turn Record Chart says Turn 7, the card says Turn 6, Turn 7 is correct.)

Q. Everyone agrees that the Hispano-Roman player receives victory points for destroying the Vandal leader on turn 7. However, it is possible that the Vandal leader could still be on the board on turn 8 (it is removed at the start of the Vandal turn) and as the Hispano-Romans go before the Vandals, they could destroy the Vandal leader at that time. Should this count for victory points?

A. Only on Turn 7.

LUSITANIEN
Turn 11: If Lusitanien submits to the Omeyyad, Lusitanien is transformed to Badajoz immediately during the Omeyyad turn. Badajoz gets 3 Castles, min. 6 Infantry and the areas: Badajoz, Alcantara + Porto.

Turn 12 (End): Lusitanien is transformed to Badajoz (if not during turn 11/12). Badajoz gets 3 Castles, min. 6 Infantry and the areas: Badajoz, Alcantara + Porto.

OMEYYADS
Q. On the Omeyyad victory points card, under Turn 14, there is a line which reads "1 point: each conquered area". The term "conquered" seems to be used nowhere else in any of the rules.
We came up with three possible interpretations of what it could mean:
a. "conquered" is the same as "occupied", i.e. the Omeyyad player receives 1 point for every area occupied by an Omeyyad piece.
b. "conquered" means any area newly-traversed and/or occupied on Turn 14, i.e. no points are given for previously held areas.
c. "conquered" means any area newly-occupied by the Omeyyad leader Al Mansur and the Berber forces which start with him. We thought of this because Al Mansur appears on turn 14 and is a fairly unique case.


A. 1 Point for each area that was at the beginning of the Ommeyyad Turn controlled by Christian units and that is controlled by the Ommeyyad at the end of the Ommeyyad Turn.

(Clarification): Turn 12: the Omeyyad increase to 13 Infantry and 3 Cavalry BEFORE building.

VANDALS
Q. How many Infantry do the Vandals receive?

A. 15. Vandals start with 15 Infantry on Turn 6

Q. The wording for the Vandal first move is confusing, please clarify:

A. First, the Vandals move up to 3 spaces, all together as a single stack, ignoring stacking limits, starvation, and the overrun rule. Each army they pass over (in the three spaces) gets one roll against them, but the Vandals don't get to hit back. THEN, a double turn (Major Invasion) begins.

Typically the special move goes to one of the mountain spaces that separate NE Spain (where the Vandals move on) from south-central Spain (where they want to go). Otherwise they would have to waste the first impulse of their double turn getting that far.

Q. During what turns may Vandals exit to Africa?

A. Turns 7 to 9: 1 point per unit that reaches Afrique.

VISIGOTHS
(clarification) The areas forbidden for free castles in turn 8 are Pamplune, Huesca and Barcelona AND of course you may not build castles in mountain areas.

(clarification) If Toledo falls during the first combat phase of the major invasion the Visigoth castles surrender in the second combat phase of the major invasion.

(clarification) The Visigoths castles surrender when there is no Visigoth infantry in the AREA. It is not necessary that there is no infantry on the map. Infantry in other areas do not count.

(clarification) If Visigoths never conquer Toledo their castles surrender to the Omeyyads.


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