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Starfire I/II Combat Tables

Probability of Hit Table
WeaponRange
01234567891011121314151617181920
Gun11111098765432
Missile047999999999999988776
Beam121211111010999888777665
Effect of Hit Table
Gun11111111111
Missile011111111111111111111
Force Beam5433221111111.5.5.5.5.5
Energy Beam5432111.5.5.5
Primary Beam11111111111.5.5.5.5
Laser Beam2222111.5.5.5
01234567891011121314151617181920

Notes:

  1. Unless it has a working M2, each ship can only fire at one target per turn.
  2. A weapon hits if a 2 dice roll is less than or equal to the number shown.
  3. Energy beams ignore A and H. Each Overload Dampener negates one Energy beam hit per volley, but is destroyed by a volley of 4 or more hits.
  4. Primary beams only fire every other turn, but ignore Shields and Armor. Roll 1 die and count right from the leftmost interior system to determine where hit lands.
  5. Laser beams ignore Shields.
  6. When a series of H or V are hit, roll 1 die to determine the number hit.

Fighters attacking Ships
WeaponRangeNo. of Hits
0-12345
F-gun1197421
F-laser12106321
F-rockets10623

Notes:

  1. A weapon hits if a 2 dice roll is less than or equal to the number shown.

Ships attacking Fighters
Firing
Unit
WeaponRange
0-12345
ShipGun21
F or E Beam121
Laser12111
D2111
Di32111
FighterGun31
Laser211
Rocket4
Notes:

  1. Unless it has a working M2, each ship can only fire at one target per turn.
  2. The fighter is destroyed if a die roll is less than or equal to the number shown.

See also: ship design analysis

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