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Swords and Sorcery
Charts for the Board Game by SPI, 1978 (out of print)

Army and Counter Spells

The following is not a substitute for the full description chart of spells, but can often save time by allowing the player to quickly identify many spells which are not available whether due to level, cost or range. In addition, it can be very helpful in predicting what an opposing magic user might be intending.

LevelSpellCostRange
1Conjure Zombies1/2 Game-Turnin hex only
Force Wall2/hexside7 hexes
Teleportation Protection2in hex
2Conjure Centaurs1/Game-Turnin hex
Fear3/unit7
Manna Transfer2/1in hex
*Morale3/Unit7
River Crossing2/hex10
3Conjure Wyverns1.5/Game-Turnin hex
*Dispel Magicks3variable
Enhance Stature1(2)/Game-Turn/Dip. Pt.in hex
Forest2/hex5
Immobilization1/Unit7
Monsoon5unlimited
*Vortex Suppression2/Vortex10
4Building55
Conjure Kobolds1/Game-Turnin hex
Disintegration65
Ersatz Winter8unlimited
Teleportation Control4in hex
Vortex Creation2/Vortex5
5Banish Conjured Troops37
Conjure Wraiths1.5/Game-Turnin hex
Planar Return6unlimited
Summon Demon4in hex
6*Banish Demon64
Berserkergang2/Unit7
Bind Demon4/Game-Turn15
Conjure Demons2/Game-Turnin hex
Firestorm105
Summon ForceAll (min 5)in hex 0606 only
7Wizard WheelAll (min 6)0.5 x Manna Points
*Is a counterspell

Strongholds

Stronghold NameTypeShiftStrength
BalkathosCapital210
Battleaxe StrongholdCastle15
Castle BrandonCastle15
Castle DalarnaCastle15
Castle GundCapital210
Castle KrawnCastle15
Citadel of BloodCity210
Citadel of IceCastle15
Gateway to the EmpireCastle15
Glade KeepCastle15
Hex 0319Capital210
Hex 0630Capital210
Hex 1341Capital210
Hex 1528 (capital of Neitherworld)Capital210
Hex 3425Capital210
Hex 3808Capital210
Iron FortressCastle15
New Orc CityCapital210
NuaraCapital210
RykallaCapital210
StrakhenvilleCapital210
Temple of the Corflu CultistsCity210
Urf DurfalCity210

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