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English Translation
October 31, 2011 |
Components and Set-up
1 game board, 15 wooden farmer figures (3 each in the colors blue, yellow,
green, red, black), 5 farms,
25 wooden feed markers, 5 numbered turn order tiles and 100 hexagonal
animal tiles (96 animals (16 each of 6 animal types) plus four feed
sacks).
The board is placed in the middle of the table.
The 25 markers are placed beside the board.
Each player takes two farmers (if 4-5 players) or 3 farmers (if 2-3
players) of a color and a farm of the same color, but no feed marker.
The 5 turn order tokens are placed face up next to the board.
The 100 hexagonal animal tiles are mixed together face down and
arranged into multiple piles next to the board.
As in the illustration, the first 25 animal tiles are laid out
for the first
(cf. A. Place animal tiles).
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[Translation of captions in the illustration:]
Futtermarker-Vorrat = supply of feed markers Tierplätchn-Vorrat = supply of animal tiles Reihenfolge-plättchen = turn order markers Bauern = farmers Bauernhof = farm |
Gameplay
The game is played over four rounds. Each round is divided into the following sections:
A. Place animal tiles
B. Place farmers
C. Collect animal tiles
D. Place animal tiles on the farm
E. Feeding
A. Place animal tiles
At the beginning of each round the players lay 25 animal tiles face
down on the board's 25 hexagonal spaces. Thus the 100 animal tiles
suffice for 4 rounds.
B. Place farmers
The first round is begun by the youngest player who reveals one animal tiles.
Then he must decide whether to place one of his farmers on this
tile or not.
Then, it is the turn of the next player
clockwise order.
Once a player's last farmer has been placed ,
he immediately takes the lowest-numbered turn order marker still available.
This player takes no more actions and may not reveal
any more animal tiles in this phase. He is simply skipped.
When there is only one player having one or more farmers remaining,
he continues to reveal one animal tile after another.
After each he has the opportunity to
place a farmer. His last farmer figure must be placed no later than the last
such tile revealed.
Should it happen that a player has one or more
farmers, but all animal tiles have revealed, he is not allowed
to place these farmers in this phase.
After the very last farmer has been placed any remaining unrevealed
animal tiles are now also revealed.
C. Collect animal tiles
The player with the "1" turn order marker begins the collection of
animal tiles.
He selects one of its farmers and collects all the animal tiles
extending out in a row from this farmer. Then the rest of
the players do the same in the order of their turn order
markers (not clockwise!).
When every other player has thus had a chance to collect at
row, start again with the "1" player. He takes
a second figure and again receives several animal tiles, etc.
In game with two or three players only, there is also
a third round of collecting animals.
When collecting the following rules apply:
In Example 3 players have already collected animals with their first farmers. Red has taken 2 chickens, 1 donkey and 1 cow. Yellow has collected 1 chicken, 1 donkey and 1 pig while Green has collected 1 chicken, 1 sheep and 1 cow. Blue now has three different rows to choose from: (see the illustration showing three different arrows emanating from the blue farmer: 1. 1 chicken, 1 goat and 1 donkey; 2. 1 chicken and 1 goat; 3. 1 chicken, 1 goat, 1 pig and 1 donkey).
The taken animal tiles are placed face up on the table before their owners. Animal tiles which are the same are placed under one another.
Animal tiles still on the board and not taken by any player are removed from the game and placed back into the box. This phase then ends.
D. Place animal tiles on the farm
Now all players can put animals on their farm. The
following rules apply:
| Only animals on the farm earn points at the end of the game. A donkey on the farm, for example, is worth 5 points, etc. |
E. Feeding
All players must feed all of their animals not in the
farm. Every animal needs 1 feed marker. If a player has no
feed marker, he must sell one or more animals. An
animal is worth as many feed markers as its number
indicates. For example a pig is worth 6 feed markers.
Example: Blue has 7 animals (as in the example on page 4):
1 chicken, 3 goats, 1 donkey and 2 pigs, and no feed
markers. He sells his donkey and his chicken to earn 7
feed markers. The donkey and chicken are removed from play
For the now 5 animals remaining he pays
5 feed markers to the supply. He has 2 feed markers
remaining for the next Round.
A collected feed bag may be used to
feed all of one's animals once. Then
the feed bag is put back in the box. However, a player
is not forced to use it and may instead feed his animals
using feed markers and save his feed bag. Once all
players have fed their animals, the round ends.
Subsequent Rounds
All remaining rounds are the same as the first, with the
following exceptions:
A. Place animal tiles (as usual)
B. Place farmers
Now the first player is the one with the "1" turn order token.
After this player reveals an animal tile and possibly
places a farmer, all players return their turn order
markers to the supply.
Play continues in clockwise order.
C-E. (as usual)
Special features at the end
After all players in the fourth and final round have placed
their figures on the board, collected animal tiles, placed
animals in the farm and fed their remaining animals,
the following occurs:
Now, each player may turn in any 4 animal tiles as a group
of 4, so long as he still has 4 or more animal tiles and
place the lowest-valued of these tiles on his farm.
If a player, for example, has 2 cattle and 2 goats, he
puts one goat on his farm and the other three animals in the
box.
If a player has 8 or more animal tiles, he may redeem
two or even more groups of 4.
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Animal tiles and feed sacks which can not be redeemed are
also placed back the box.
Scoring
Each player counts the points of the animals on his farm.
Every animal score the printed number: 2, 3,
4, 5, 6 or 7 points. The player with the most points wins
the game. Should here be a tie, the winner is the
player with the most pigs.
If there is still a tie, there are multiple winners.
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Tips
We thank for many rounds of testing Abraham Gregory, Tom Hilgert, Karl-Heinz Schmiel, Hannes Wildner and especially Dieter Hornung and Alex White & Hanna for proofreading the instructions.
© 2010 Hans im Glück Verlag GmbH
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